| public CommandEncoder |
|
| public GpuSampler |
| createSampler(AddressMode addressModeU, AddressMode addressModeV, FilterMode minFilter, FilterMode magFilter, int maxAnisotropy, OptionalDouble maxLod) |
| createSampler(com.mojang.blaze3d.textures.AddressMode arg0, com.mojang.blaze3d.textures.AddressMode arg1, com.mojang.blaze3d.textures.FilterMode arg2, com.mojang.blaze3d.textures.FilterMode arg3, int arg4, OptionalDouble arg5) |
| createSampler(com.mojang.blaze3d.textures.AddressMode addressModeU, com.mojang.blaze3d.textures.AddressMode addressModeV, com.mojang.blaze3d.textures.FilterMode filterModeU, com.mojang.blaze3d.textures.FilterMode filterModeV, int maxAnisotropy, OptionalDouble maxLevelOfDetail) |
|
| public GpuTexture |
| createTexture(Supplier<String> label, int usage, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels) |
| createTexture(Supplier<String> arg0, int arg1, TextureFormat arg2, int arg3, int arg4, int arg5, int arg6) |
| createTexture(Supplier<String> labelGetter, int usage, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels) |
|
| public GpuTexture |
| createTexture(String label, int usage, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels) |
| createTexture(String arg0, int arg1, TextureFormat arg2, int arg3, int arg4, int arg5, int arg6) |
| createTexture(String label, int usage, TextureFormat format, int width, int height, int depthOrLayers, int mipLevels) |
|
| private void |
| verifyTextureCreationArgs(int usage, int width, int height, int depthOrLayers, int mipLevels) |
| verifyTextureCreationArgs(int arg0, int arg1, int arg2, int arg3, int arg4) |
| verifyTextureCreationArgs(int usage, int width, int height, int depthOrLayers, int mipLevels) |
|
| public GpuTextureView |
|
| public GpuTextureView |
| createTextureView(GpuTexture texture, int baseMipLevel, int mipLevels) |
| createTextureView(GpuTexture arg0, int arg1, int arg2) |
| createTextureView(GpuTexture texture, int baseMipLevel, int mipLevels) |
|
| private void |
| verifyTextureViewCreationArgs(GpuTexture texture, int baseMipLevel, int mipLevels) |
| verifyTextureViewCreationArgs(GpuTexture arg0, int arg1, int arg2) |
| verifyTextureViewCreationArgs(GpuTexture texture, int baseMipLevel, int mipLevels) |
|
| public GpuBuffer |
|
| public GpuBuffer |
|
| public String |
| getImplementationInformation() |
|
| public List<String> |
|
| public boolean |
|
| public String |
|
| public String |
|
| public String |
|
| public String |
|
| public int |
|
| public int |
| getUniformOffsetAlignment() |
|
| public CompiledRenderPipeline |
|
| public CompiledRenderPipeline |
|
| public void |
|
| public List<String> |
|
| public int |
| getMaxSupportedAnisotropy() |
|
| public void |
|
| public void |
| setVsync(boolean enabled) |
| setVsync(boolean arg0) |
| setVsync(boolean vsync) |
|
| public void |
|
| public boolean |
|