com.mojang.blaze3d.pipeline

public class RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline

Field summary

Modifier and TypeField
private final Identifier
location
private final Identifier
vertexShader
private final Identifier
fragmentShader
private final Defines
shaderDefines
private final List<String>
samplers
private final List<RenderPipeline$UniformDescription>
uniforms
private final DepthStencilState
depthStencilState
private final PolygonMode
polygonMode
private final boolean
cull
private final ColorTargetState
colorTargetState
private final VertexFormat
vertexFormat
private final VertexFormat$DrawMode
vertexFormatMode
private final int
sortKey
private static int
sortKeySeed

Constructor summary

ModifierConstructor
protected (Identifier location, Identifier vertexShader, Identifier fragmentShader, Defines shaderDefines, List<String> samplers, List<RenderPipeline$UniformDescription> uniforms, ColorTargetState colorTargetState, DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, VertexFormat vertexFormat, VertexFormat$DrawMode vertexFormatMode, int sortKey)

Method summary

Modifier and TypeMethod
public int
getSortKey()
public static void
updateSortKeySeed()
public PolygonMode
getPolygonMode()
public boolean
isCull()
public ColorTargetState
getColorTargetState()
public DepthStencilState
getDepthStencilState()
public Identifier
getLocation()
public VertexFormat
getVertexFormat()
public VertexFormat$DrawMode
getVertexFormatMode()
public Identifier
getVertexShader()
public Identifier
getFragmentShader()
public Defines
getShaderDefines()
public List<String>
getSamplers()
public List<RenderPipeline$UniformDescription>
getUniforms()
public boolean
wantsDepthTexture()
public static RenderPipeline$Builder
builder(RenderPipeline$Snippet... snippets)
builder(RenderPipeline$Snippet... arg0)
builder(RenderPipeline$Snippet... snippets)