History - com.mojang.blaze3d.pipeline.RenderPipeline
26.3-snapshot-2
Names
Fields
Constructors
Methods
ColorTargetState (): getColorTargetState
VertexFormat (int): getVertexFormatBinding
VertexFormat (int): getVertexFormatBinding, getVertexFormatBinding, getVertexFormatBinding
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
List<RenderPipeline$UniformDescription>: uniforms
VertexFormat: vertexFormat
VertexFormat$DrawMode: vertexFormatMode
ColorTargetState: colorTargetState
List<BindGroupLayout>: bindGroupLayouts
ColorTargetState[]: colorTargetStates
VertexFormat[]: vertexFormatPerBuffer
DrawMode: primitiveTopology
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)
(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)
Methods
VertexFormat (): getVertexFormat
VertexFormat$DrawMode (): getVertexFormatMode
List<RenderPipeline$UniformDescription> (): getUniforms
ColorTargetState[] (): getColorTargetStates
VertexFormat[] (): getVertexFormatBindings
VertexFormat (int): getVertexFormatBinding
DrawMode (): getPrimitiveTopology
List<BindGroupLayout> (): getBindGroupLayouts
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
DepthTestFunction: depthTestFunction
LogicOp: colorLogic
Optional<BlendFunction>: blendFunction
boolean: writeColor
boolean: writeAlpha
boolean: writeDepth
float: depthBiasScaleFactor
float: depthBiasConstant
DepthStencilState: depthStencilState
ColorTargetState: colorTargetState
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)
Methods
DepthTestFunction (): getDepthTestFunction
LogicOp (): getColorLogic
Optional<BlendFunction> (): getBlendFunction
boolean (): isWriteColor
boolean (): isWriteAlpha
boolean (): isWriteDepth
float (): getDepthBiasScaleFactor
float (): getDepthBiasConstant
ColorTargetState (): getColorTargetState
DepthStencilState (): getDepthStencilState
1.21.11_unobfuscated
Names
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
Fields
Identifier: location
Identifier: vertexShader
Identifier: fragmentShader
Defines: shaderDefines
List<RenderPipeline$UniformDescription>: uniforms
DepthTestFunction: depthTestFunction
PolygonMode: polygonMode
boolean: cull
LogicOp: colorLogic
Optional<BlendFunction>: blendFunction
boolean: writeColor
boolean: writeAlpha
boolean: writeDepth
VertexFormat: vertexFormat
VertexFormat$DrawMode: vertexFormatMode
float: depthBiasScaleFactor
float: depthBiasConstant
int: sortKey
int: sortKeySeed
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)
Methods
int (): getSortKey
void (): updateSortKeySeed
DepthTestFunction (): getDepthTestFunction
PolygonMode (): getPolygonMode
boolean (): isCull
LogicOp (): getColorLogic
Optional<BlendFunction> (): getBlendFunction
boolean (): isWriteColor
boolean (): isWriteAlpha
boolean (): isWriteDepth
float (): getDepthBiasScaleFactor
float (): getDepthBiasConstant
Identifier (): getLocation
VertexFormat (): getVertexFormat
VertexFormat$DrawMode (): getVertexFormatMode
Identifier (): getVertexShader
Identifier (): getFragmentShader
Defines (): getShaderDefines
List<RenderPipeline$UniformDescription> (): getUniforms
boolean (): wantsDepthTexture
RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder