History - com.mojang.blaze3d.pipeline.RenderPipeline
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
int: sortKey, field_1_8635, sortKey
int: sortKeySeed, field_1_8636, randomValue
TexelFormat: depthStencilFormat, field_1_10576, depthStencilFormat
Constructors
(Identifier, Map<ShaderType, Identifier>, Defines, Collection<BindGroupLayout>, ColorTargetState[], DepthStencilState, TexelFormat, PolygonMode, boolean, VertexFormat[], DrawMode, int, int)
(Identifier, Map<ShaderType, Identifier>, Defines, Collection<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)
Methods
int (): getSortKey, method_1_7969, getSortKey
void (): updateSortKeySeed, method_1_7974, randomize
TexelFormat (): getDepthStencilFormat, method_1_10584, getDepthStencilFormat
26.4-snapshot-5
Names
Fields
Constructors
Methods
26.4-snapshot-4
Names
Fields
Constructors
Methods
26.4-snapshot-3
Names
Fields
Constructors
Methods
26.4-snapshot-2
Names
Fields
Constructors
Methods
RenderPipeline (String, RenderPipeline$Snippet...): fromSnippets, method_1_10837, of
26.4-snapshot-1
Names
com.mojang.blaze3d.pipeline.RenderPipeline
net.minecraft.class_1_1257
Fields
Identifier: location
Identifier: location, field_1_8631, location
Identifier: vertexShader
Identifier: fragmentShader
Defines: shaderDefines
Defines: shaderDefines, field_1_8634, shaderDefines
PolygonMode: polygonMode
boolean: cull
boolean: cull, field_1_8628, cull
int: sortKey
int: sortKey, field_1_8635, sortKey
int: sortKeySeed
int: sortKeySeed, field_1_8636, randomValue
DepthStencilState: depthStencilState
DepthStencilState: depthStencilState, field_1_8629, depthStencilState
List<BindGroupLayout>: bindGroupLayouts
List<BindGroupLayout>: bindGroupLayouts, field_1_8626, bindGroupLayouts
ColorTargetState[]: colorTargetStates
VertexFormat[]: vertexFormatPerBuffer
DrawMode: primitiveTopology
DrawMode: primitiveTopology, field_1_8633, drawMode
Map<ShaderType, Identifier>: shaders, field_1_9434, shaders
TexelFormat: depthStencilFormat, field_1_10576, depthStencilFormat
PolygonMode: polygonMode, field_1_8632, polygonMode
List<ColorTargetState>: colorTargetStates, field_1_8627, colorTargetStates
List<VertexFormat>: vertexFormatPerBuffer, field_1_8637, vertexFormats
int: pushConstantSize, field_1_9564, pushConstantSize
Constructors
(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)
(Identifier, Map<ShaderType, Identifier>, Defines, Collection<BindGroupLayout>, ColorTargetState[], DepthStencilState, TexelFormat, PolygonMode, boolean, VertexFormat[], DrawMode, int, int)
Methods
int (): getSortKey
int (): getSortKey, method_1_7969, getSortKey
void (): updateSortKeySeed
void (): updateSortKeySeed, method_1_7974, randomize
PolygonMode (): getPolygonMode
boolean (): isCull
boolean (): isCull, method_1_7973, isCulled
Identifier (): getLocation
Identifier (): getLocation, method_1_7965, getId
Identifier (): getVertexShader
Identifier (): getFragmentShader
Defines (): getShaderDefines
Defines (): getShaderDefines, method_1_7968, getShaderDefines
boolean (): wantsDepthTexture
boolean (): wantsDepthTexture, method_1_7975, hasDepthStencil
RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder
RenderPipeline$Builder (RenderPipeline$Snippet...): builder, method_1_7960, builder
ColorTargetState (): getColorTargetState
DepthStencilState (): getDepthStencilState
DepthStencilState (): getDepthStencilState, method_1_7963, getDepthStencilState
ColorTargetState[] (): getColorTargetStates
VertexFormat[] (): getVertexFormatBindings
VertexFormat (int): getVertexFormatBinding
VertexFormat (int): getVertexFormatBinding, method_1_7970, getVertexFormat
DrawMode (): getPrimitiveTopology
DrawMode (): getPrimitiveTopology, method_1_7967, getDrawMode
List<BindGroupLayout> (): getBindGroupLayouts
List<BindGroupLayout> (): getBindGroupLayouts, method_1_7961, getBindGroupLayouts
PolygonMode (): getPolygonMode, method_1_7966, getPolygonMode
List<ColorTargetState> (): getColorTargetStates, method_1_7962, getColorTargetStates
TexelFormat (): getDepthStencilFormat, method_1_10584, getDepthStencilFormat
List<VertexFormat> (): getVertexFormatBindings, method_1_7971, getVertexFormats
Map<ShaderType, Identifier> (): getShaders, method_1_9095, getShaders
int (): pushConstantSize, method_1_9210, getPushConstantSize
26.2
Names
Fields
List<RenderPipeline$UniformDescription>: uniforms
VertexFormat: vertexFormat
VertexFormat$DrawMode: vertexFormatMode
ColorTargetState: colorTargetState
List<BindGroupLayout>: bindGroupLayouts
ColorTargetState[]: colorTargetStates
VertexFormat[]: vertexFormatPerBuffer
DrawMode: primitiveTopology
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)
(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)
Methods
VertexFormat (): getVertexFormat
VertexFormat$DrawMode (): getVertexFormatMode
List<RenderPipeline$UniformDescription> (): getUniforms
ColorTargetState[] (): getColorTargetStates
VertexFormat[] (): getVertexFormatBindings
VertexFormat (int): getVertexFormatBinding
DrawMode (): getPrimitiveTopology
List<BindGroupLayout> (): getBindGroupLayouts
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
DepthTestFunction: depthTestFunction
LogicOp: colorLogic
Optional<BlendFunction>: blendFunction
boolean: writeColor
boolean: writeAlpha
boolean: writeDepth
float: depthBiasScaleFactor
float: depthBiasConstant
DepthStencilState: depthStencilState
ColorTargetState: colorTargetState
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)
Methods
DepthTestFunction (): getDepthTestFunction
LogicOp (): getColorLogic
Optional<BlendFunction> (): getBlendFunction
boolean (): isWriteColor
boolean (): isWriteAlpha
boolean (): isWriteDepth
float (): getDepthBiasScaleFactor
float (): getDepthBiasConstant
ColorTargetState (): getColorTargetState
DepthStencilState (): getDepthStencilState
1.21.11_unobfuscated
Names
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
Fields
Identifier: location
Identifier: vertexShader
Identifier: fragmentShader
Defines: shaderDefines
List<RenderPipeline$UniformDescription>: uniforms
DepthTestFunction: depthTestFunction
PolygonMode: polygonMode
boolean: cull
LogicOp: colorLogic
Optional<BlendFunction>: blendFunction
boolean: writeColor
boolean: writeAlpha
boolean: writeDepth
VertexFormat: vertexFormat
VertexFormat$DrawMode: vertexFormatMode
float: depthBiasScaleFactor
float: depthBiasConstant
int: sortKey
int: sortKeySeed
Constructors
(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)
Methods
int (): getSortKey
void (): updateSortKeySeed
DepthTestFunction (): getDepthTestFunction
PolygonMode (): getPolygonMode
boolean (): isCull
LogicOp (): getColorLogic
Optional<BlendFunction> (): getBlendFunction
boolean (): isWriteColor
boolean (): isWriteAlpha
boolean (): isWriteDepth
float (): getDepthBiasScaleFactor
float (): getDepthBiasConstant
Identifier (): getLocation
VertexFormat (): getVertexFormat
VertexFormat$DrawMode (): getVertexFormatMode
Identifier (): getVertexShader
Identifier (): getFragmentShader
Defines (): getShaderDefines
List<RenderPipeline$UniformDescription> (): getUniforms
boolean (): wantsDepthTexture
RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder