History - com.mojang.blaze3d.pipeline.RenderPipeline

26.4-snapshot-7

Names

Fields

Constructors

Methods

26.4-snapshot-6

Names

Fields

int: sortKey, field_1_8635, sortKey

int: sortKeySeed, field_1_8636, randomValue

TexelFormat: depthStencilFormat, field_1_10576, depthStencilFormat

Constructors

(Identifier, Map<ShaderType, Identifier>, Defines, Collection<BindGroupLayout>, ColorTargetState[], DepthStencilState, TexelFormat, PolygonMode, boolean, VertexFormat[], DrawMode, int, int)

(Identifier, Map<ShaderType, Identifier>, Defines, Collection<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)

Methods

int (): getSortKey, method_1_7969, getSortKey

void (): updateSortKeySeed, method_1_7974, randomize

TexelFormat (): getDepthStencilFormat, method_1_10584, getDepthStencilFormat

26.4-snapshot-5

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Methods

26.4-snapshot-4

Names

Fields

Constructors

Methods

26.4-snapshot-3

Names

Fields

Constructors

Methods

26.4-snapshot-2

Names

Fields

Constructors

Methods

RenderPipeline (String, RenderPipeline$Snippet...): fromSnippets, method_1_10837, of

26.4-snapshot-1

Names

com.mojang.blaze3d.pipeline.RenderPipeline

net.minecraft.class_1_1257

Fields

Identifier: location

Identifier: location, field_1_8631, location

Identifier: vertexShader

Identifier: fragmentShader

Defines: shaderDefines

Defines: shaderDefines, field_1_8634, shaderDefines

PolygonMode: polygonMode

boolean: cull

boolean: cull, field_1_8628, cull

int: sortKey

int: sortKey, field_1_8635, sortKey

int: sortKeySeed

int: sortKeySeed, field_1_8636, randomValue

DepthStencilState: depthStencilState

DepthStencilState: depthStencilState, field_1_8629, depthStencilState

List<BindGroupLayout>: bindGroupLayouts

List<BindGroupLayout>: bindGroupLayouts, field_1_8626, bindGroupLayouts

ColorTargetState[]: colorTargetStates

VertexFormat[]: vertexFormatPerBuffer

DrawMode: primitiveTopology

DrawMode: primitiveTopology, field_1_8633, drawMode

Map<ShaderType, Identifier>: shaders, field_1_9434, shaders

TexelFormat: depthStencilFormat, field_1_10576, depthStencilFormat

PolygonMode: polygonMode, field_1_8632, polygonMode

List<ColorTargetState>: colorTargetStates, field_1_8627, colorTargetStates

List<VertexFormat>: vertexFormatPerBuffer, field_1_8637, vertexFormats

int: pushConstantSize, field_1_9564, pushConstantSize

Constructors

(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)

(Identifier, Map<ShaderType, Identifier>, Defines, Collection<BindGroupLayout>, ColorTargetState[], DepthStencilState, TexelFormat, PolygonMode, boolean, VertexFormat[], DrawMode, int, int)

Methods

int (): getSortKey

int (): getSortKey, method_1_7969, getSortKey

void (): updateSortKeySeed

void (): updateSortKeySeed, method_1_7974, randomize

PolygonMode (): getPolygonMode

boolean (): isCull

boolean (): isCull, method_1_7973, isCulled

Identifier (): getLocation

Identifier (): getLocation, method_1_7965, getId

Identifier (): getVertexShader

Identifier (): getFragmentShader

Defines (): getShaderDefines

Defines (): getShaderDefines, method_1_7968, getShaderDefines

boolean (): wantsDepthTexture

boolean (): wantsDepthTexture, method_1_7975, hasDepthStencil

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, method_1_7960, builder

ColorTargetState (): getColorTargetState

DepthStencilState (): getDepthStencilState

DepthStencilState (): getDepthStencilState, method_1_7963, getDepthStencilState

ColorTargetState[] (): getColorTargetStates

VertexFormat[] (): getVertexFormatBindings

VertexFormat (int): getVertexFormatBinding

VertexFormat (int): getVertexFormatBinding, method_1_7970, getVertexFormat

DrawMode (): getPrimitiveTopology

DrawMode (): getPrimitiveTopology, method_1_7967, getDrawMode

List<BindGroupLayout> (): getBindGroupLayouts

List<BindGroupLayout> (): getBindGroupLayouts, method_1_7961, getBindGroupLayouts

PolygonMode (): getPolygonMode, method_1_7966, getPolygonMode

List<ColorTargetState> (): getColorTargetStates, method_1_7962, getColorTargetStates

TexelFormat (): getDepthStencilFormat, method_1_10584, getDepthStencilFormat

List<VertexFormat> (): getVertexFormatBindings, method_1_7971, getVertexFormats

Map<ShaderType, Identifier> (): getShaders, method_1_9095, getShaders

int (): pushConstantSize, method_1_9210, getPushConstantSize

26.2

Names

Fields

List<String>: samplers

List<RenderPipeline$UniformDescription>: uniforms

VertexFormat: vertexFormat

VertexFormat$DrawMode: vertexFormatMode

ColorTargetState: colorTargetState

List<BindGroupLayout>: bindGroupLayouts

ColorTargetState[]: colorTargetStates

VertexFormat[]: vertexFormatPerBuffer

DrawMode: primitiveTopology

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)

(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)

Methods

VertexFormat (): getVertexFormat

VertexFormat$DrawMode (): getVertexFormatMode

List<String> (): getSamplers

List<RenderPipeline$UniformDescription> (): getUniforms

ColorTargetState[] (): getColorTargetStates

VertexFormat[] (): getVertexFormatBindings

VertexFormat (int): getVertexFormatBinding

DrawMode (): getPrimitiveTopology

List<BindGroupLayout> (): getBindGroupLayouts

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

DepthTestFunction: depthTestFunction

LogicOp: colorLogic

Optional<BlendFunction>: blendFunction

boolean: writeColor

boolean: writeAlpha

boolean: writeDepth

float: depthBiasScaleFactor

float: depthBiasConstant

DepthStencilState: depthStencilState

ColorTargetState: colorTargetState

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)

Methods

DepthTestFunction (): getDepthTestFunction

LogicOp (): getColorLogic

Optional<BlendFunction> (): getBlendFunction

boolean (): isWriteColor

boolean (): isWriteAlpha

boolean (): isWriteDepth

float (): getDepthBiasScaleFactor

float (): getDepthBiasConstant

ColorTargetState (): getColorTargetState

DepthStencilState (): getDepthStencilState

1.21.11_unobfuscated

Names

com.mojang.blaze3d.pipeline.RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline

Fields

Identifier: location

Identifier: vertexShader

Identifier: fragmentShader

Defines: shaderDefines

List<String>: samplers

List<RenderPipeline$UniformDescription>: uniforms

DepthTestFunction: depthTestFunction

PolygonMode: polygonMode

boolean: cull

LogicOp: colorLogic

Optional<BlendFunction>: blendFunction

boolean: writeColor

boolean: writeAlpha

boolean: writeDepth

VertexFormat: vertexFormat

VertexFormat$DrawMode: vertexFormatMode

float: depthBiasScaleFactor

float: depthBiasConstant

int: sortKey

int: sortKeySeed

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)

Methods

int (): getSortKey

void (): updateSortKeySeed

DepthTestFunction (): getDepthTestFunction

PolygonMode (): getPolygonMode

boolean (): isCull

LogicOp (): getColorLogic

Optional<BlendFunction> (): getBlendFunction

boolean (): isWriteColor

boolean (): isWriteAlpha

boolean (): isWriteDepth

float (): getDepthBiasScaleFactor

float (): getDepthBiasConstant

Identifier (): getLocation

VertexFormat (): getVertexFormat

VertexFormat$DrawMode (): getVertexFormatMode

Identifier (): getVertexShader

Identifier (): getFragmentShader

Defines (): getShaderDefines

List<String> (): getSamplers

List<RenderPipeline$UniformDescription> (): getUniforms

boolean (): wantsDepthTexture

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder