History - com.mojang.blaze3d.pipeline.RenderPipeline

26.3-snapshot-2

Names

Fields

Constructors

Methods

ColorTargetState (): getColorTargetState

VertexFormat (int): getVertexFormatBinding

VertexFormat (int): getVertexFormatBinding, getVertexFormatBinding, getVertexFormatBinding

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

List<String>: samplers

List<RenderPipeline$UniformDescription>: uniforms

VertexFormat: vertexFormat

VertexFormat$DrawMode: vertexFormatMode

ColorTargetState: colorTargetState

List<BindGroupLayout>: bindGroupLayouts

ColorTargetState[]: colorTargetStates

VertexFormat[]: vertexFormatPerBuffer

DrawMode: primitiveTopology

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)

(Identifier, Identifier, Identifier, Defines, List<BindGroupLayout>, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], DrawMode, int)

Methods

VertexFormat (): getVertexFormat

VertexFormat$DrawMode (): getVertexFormatMode

List<String> (): getSamplers

List<RenderPipeline$UniformDescription> (): getUniforms

ColorTargetState[] (): getColorTargetStates

VertexFormat[] (): getVertexFormatBindings

VertexFormat (int): getVertexFormatBinding

DrawMode (): getPrimitiveTopology

List<BindGroupLayout> (): getBindGroupLayouts

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

DepthTestFunction: depthTestFunction

LogicOp: colorLogic

Optional<BlendFunction>: blendFunction

boolean: writeColor

boolean: writeAlpha

boolean: writeDepth

float: depthBiasScaleFactor

float: depthBiasConstant

DepthStencilState: depthStencilState

ColorTargetState: colorTargetState

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, ColorTargetState, DepthStencilState, PolygonMode, boolean, VertexFormat, VertexFormat$DrawMode, int)

Methods

DepthTestFunction (): getDepthTestFunction

LogicOp (): getColorLogic

Optional<BlendFunction> (): getBlendFunction

boolean (): isWriteColor

boolean (): isWriteAlpha

boolean (): isWriteDepth

float (): getDepthBiasScaleFactor

float (): getDepthBiasConstant

ColorTargetState (): getColorTargetState

DepthStencilState (): getDepthStencilState

1.21.11_unobfuscated

Names

com.mojang.blaze3d.pipeline.RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline

Fields

Identifier: location

Identifier: vertexShader

Identifier: fragmentShader

Defines: shaderDefines

List<String>: samplers

List<RenderPipeline$UniformDescription>: uniforms

DepthTestFunction: depthTestFunction

PolygonMode: polygonMode

boolean: cull

LogicOp: colorLogic

Optional<BlendFunction>: blendFunction

boolean: writeColor

boolean: writeAlpha

boolean: writeDepth

VertexFormat: vertexFormat

VertexFormat$DrawMode: vertexFormatMode

float: depthBiasScaleFactor

float: depthBiasConstant

int: sortKey

int: sortKeySeed

Constructors

(Identifier, Identifier, Identifier, Defines, List<String>, List<RenderPipeline$UniformDescription>, Optional<BlendFunction>, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat$DrawMode, float, float, int)

Methods

int (): getSortKey

void (): updateSortKeySeed

DepthTestFunction (): getDepthTestFunction

PolygonMode (): getPolygonMode

boolean (): isCull

LogicOp (): getColorLogic

Optional<BlendFunction> (): getBlendFunction

boolean (): isWriteColor

boolean (): isWriteAlpha

boolean (): isWriteDepth

float (): getDepthBiasScaleFactor

float (): getDepthBiasConstant

Identifier (): getLocation

VertexFormat (): getVertexFormat

VertexFormat$DrawMode (): getVertexFormatMode

Identifier (): getVertexShader

Identifier (): getFragmentShader

Defines (): getShaderDefines

List<String> (): getSamplers

List<RenderPipeline$UniformDescription> (): getUniforms

boolean (): wantsDepthTexture

RenderPipeline$Builder (RenderPipeline$Snippet...): builder, builder, builder