| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
| withFragmentShader(String fragmentShader) |
| withFragmentShader(String arg0) |
| withFragmentShader(String fragmentShader) |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
| withVertexShader(String vertexShader) |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
| withShaderDefine(String key, int value) |
| withShaderDefine(String arg0, int arg1) |
| withShaderDefine(String name, int value) |
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| public RenderPipeline$Builder |
| withShaderDefine(String key, float value) |
| withShaderDefine(String arg0, float arg1) |
| withShaderDefine(String name, float value) |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
| withDepthTestFunction(DepthTestFunction depthTestFunction) |
| withDepthTestFunction(com.mojang.blaze3d.platform.DepthTestFunction arg0) |
| withDepthTestFunction(com.mojang.blaze3d.platform.DepthTestFunction depthTestFunction) |
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| public RenderPipeline$Builder |
| withPolygonMode(PolygonMode polygonMode) |
| withPolygonMode(com.mojang.blaze3d.platform.PolygonMode arg0) |
| withPolygonMode(com.mojang.blaze3d.platform.PolygonMode polygonMode) |
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| public RenderPipeline$Builder |
| withCull(boolean cull) |
| withCull(boolean arg0) |
| withCull(boolean cull) |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
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| public RenderPipeline$Builder |
| withColorWrite(boolean writeColor) |
| withColorWrite(boolean arg0) |
| withColorWrite(boolean writeColor) |
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| public RenderPipeline$Builder |
| withColorWrite(boolean writeColor, boolean writeAlpha) |
| withColorWrite(boolean arg0, boolean arg1) |
| withColorWrite(boolean writeColor, boolean writeAlpha) |
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| public RenderPipeline$Builder |
| withDepthWrite(boolean writeDepth) |
| withDepthWrite(boolean arg0) |
| withDepthWrite(boolean writeDepth) |
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| public RenderPipeline$Builder |
| withColorLogic(LogicOp colorLogic) |
| withColorLogic(com.mojang.blaze3d.platform.LogicOp arg0) |
| withColorLogic(com.mojang.blaze3d.platform.LogicOp colorLogic) |
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| public RenderPipeline$Builder |
|
| public RenderPipeline$Builder |
| withDepthBias(float scaleFactor, float constant) |
| withDepthBias(float arg0, float arg1) |
| withDepthBias(float depthBiasScaleFactor, float depthBiasConstant) |
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| private void |
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| public RenderPipeline$Snippet |
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| public RenderPipeline |
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| private void |
| lambda$withSnippet$1(List arg0) |
| lambda$withSnippet$1(List arg0) |
| lambda$withSnippet$1(List uniforms) |
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| private void |
| lambda$withSnippet$0(List arg0) |
| lambda$withSnippet$0(List arg0) |
| lambda$withSnippet$0(List samplers) |
|