com.mojang.blaze3d.pipeline

public class RenderPipeline

com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline
com.mojang.blaze3d.pipeline.RenderPipeline

Field summary

Modifier and TypeField
private final Identifier
location
private final Identifier
vertexShader
private final Identifier
fragmentShader
private final Defines
shaderDefines
private final List<String>
samplers
private final List<RenderPipeline$UniformDescription>
uniforms
private final DepthTestFunction
depthTestFunction
private final PolygonMode
polygonMode
private final boolean
cull
private final LogicOp
colorLogic
private final Optional<BlendFunction>
blendFunction
private final boolean
writeColor
private final boolean
writeAlpha
private final boolean
writeDepth
private final VertexFormat
vertexFormat
private final VertexFormat$DrawMode
vertexFormatMode
private final float
depthBiasScaleFactor
private final float
depthBiasConstant
private final int
sortKey
private static int
sortKeySeed

Constructor summary

ModifierConstructor
protected (Identifier location, Identifier vertexShader, Identifier fragmentShader, Defines shaderDefines, List<String> samplers, List<RenderPipeline$UniformDescription> uniforms, Optional<BlendFunction> blendFunction, DepthTestFunction depthTestFunction, PolygonMode polygonMode, boolean cull, boolean writeColor, boolean writeAlpha, boolean writeDepth, LogicOp colorLogic, VertexFormat vertexFormat, VertexFormat$DrawMode vertexFormatMode, float depthBiasScaleFactor, float depthBiasConstant, int sortKey)

Method summary

Modifier and TypeMethod
public int
getSortKey()
public static void
updateSortKeySeed()
public DepthTestFunction
getDepthTestFunction()
public PolygonMode
getPolygonMode()
public boolean
isCull()
public LogicOp
getColorLogic()
public Optional<BlendFunction>
getBlendFunction()
public boolean
isWriteColor()
public boolean
isWriteAlpha()
public boolean
isWriteDepth()
public float
getDepthBiasScaleFactor()
public float
getDepthBiasConstant()
public Identifier
getLocation()
public VertexFormat
getVertexFormat()
public VertexFormat$DrawMode
getVertexFormatMode()
public Identifier
getVertexShader()
public Identifier
getFragmentShader()
public Defines
getShaderDefines()
public List<String>
getSamplers()
public List<RenderPipeline$UniformDescription>
getUniforms()
public boolean
wantsDepthTexture()
public static RenderPipeline$Builder
builder(RenderPipeline$Snippet... snippets)
builder(RenderPipeline$Snippet... arg0)
builder(RenderPipeline$Snippet... snippets)