History - com.mojang.blaze3d.pipeline.RenderPipeline$Builder

26.3-snapshot-2

Names

Fields

Constructors

Methods

void (List): lambda$withSnippet$0

void (List): lambda$withSnippet$0, lambda$withSnippet$0, lambda$withSnippet$0

RenderPipeline$Builder (ColorTargetState): withColorTargetState

RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState

RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout

RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout, withBindGroupLayout, withBindGroupLayout

RenderPipeline$Builder (int): withUnusedColorTargetState

RenderPipeline$Builder (int): withUnusedColorTargetState, withUnusedColorTargetState, withUnusedColorTargetState

RenderPipeline$Builder (int, VertexFormat): withVertexBinding

RenderPipeline$Builder (int, VertexFormat): withVertexBinding, withVertexBinding, withVertexBinding

RenderPipeline$Builder (DrawMode): withPrimitiveTopology

RenderPipeline$Builder (DrawMode): withPrimitiveTopology, withPrimitiveTopology, withPrimitiveTopology

RenderPipeline$Builder (int, int, Supplier<ColorTargetState>): withColorTargetStates, withColorTargetStates, withColorTargetStates

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Optional<List<String>>: samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms

Optional<VertexFormat>: vertexFormat

Optional<VertexFormat$DrawMode>: vertexFormatMode

Optional<ColorTargetState>: colorTargetState

Optional<List<BindGroupLayout>>: bindGroupLayouts

ColorTargetState[]: colorTargetStates

int: activeColorTargetStateCount

VertexFormat[]: vertexFormatPerBuffer

Optional<DrawMode>: primitiveTopology

Constructors

Methods

RenderPipeline$Builder (String): withSampler, withSampler, withSampler

RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform

RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform

RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat

void (List): lambda$withSnippet$1, lambda$withSnippet$1, lambda$withSnippet$1

void (List): lambda$withSnippet$0, lambda$withSnippet$0, lambda$withSnippet$0

void (List): lambda$withSnippet$0

RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState

RenderPipeline$Builder (ColorTargetState): withColorTargetState

RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout

RenderPipeline$Builder (int, ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState

RenderPipeline$Builder (int): withUnusedColorTargetState

RenderPipeline$Builder (int, VertexFormat): withVertexBinding

RenderPipeline$Builder (DrawMode): withPrimitiveTopology

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Optional<DepthTestFunction>: depthTestFunction

Optional<Boolean>: writeColor

Optional<Boolean>: writeAlpha

Optional<Boolean>: writeDepth

Optional<LogicOp>: colorLogic

Optional<BlendFunction>: blendFunction

float: depthBiasScaleFactor

float: depthBiasConstant

Optional<DepthStencilState>: depthStencilState

Optional<ColorTargetState>: colorTargetState

Constructors

Methods

RenderPipeline$Builder (String): withVertexShader

RenderPipeline$Builder (String): withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (DepthTestFunction): withDepthTestFunction, withDepthTestFunction, withDepthTestFunction

RenderPipeline$Builder (BlendFunction): withBlend, withBlend, withBlend

RenderPipeline$Builder (): withoutBlend

RenderPipeline$Builder (boolean): withColorWrite, withColorWrite, withColorWrite

RenderPipeline$Builder (boolean, boolean): withColorWrite, withColorWrite, withColorWrite

RenderPipeline$Builder (boolean): withDepthWrite, withDepthWrite, withDepthWrite

RenderPipeline$Builder (LogicOp): withColorLogic, withColorLogic, withColorLogic

RenderPipeline$Builder (float, float): withDepthBias, withDepthBias, withDepthBias

RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState

RenderPipeline$Builder (DepthStencilState): withDepthStencilState, withDepthStencilState, withDepthStencilState

RenderPipeline$Builder (Optional<DepthStencilState>): withDepthStencilState, withDepthStencilState, withDepthStencilState

1.21.11_unobfuscated

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

Fields

int: nextPipelineSortKey

Optional<Identifier>: location

Optional<Identifier>: fragmentShader

Optional<Identifier>: vertexShader

Optional<Defines$Builder>: definesBuilder

Optional<List<String>>: samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms

Optional<DepthTestFunction>: depthTestFunction

Optional<PolygonMode>: polygonMode

Optional<Boolean>: cull

Optional<Boolean>: writeColor

Optional<Boolean>: writeAlpha

Optional<Boolean>: writeDepth

Optional<LogicOp>: colorLogic

Optional<BlendFunction>: blendFunction

Optional<VertexFormat>: vertexFormat

Optional<VertexFormat$DrawMode>: vertexFormatMode

float: depthBiasScaleFactor

float: depthBiasConstant

Constructors

()

Methods

RenderPipeline$Builder (String): withLocation, withLocation, withLocation

RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation

RenderPipeline$Builder (String): withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader

RenderPipeline$Builder (String): withVertexShader

RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader

RenderPipeline$Builder (String): withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String, int): withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String, float): withShaderDefine, withShaderDefine, withShaderDefine

RenderPipeline$Builder (String): withSampler, withSampler, withSampler

RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform

RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform

RenderPipeline$Builder (DepthTestFunction): withDepthTestFunction, withDepthTestFunction, withDepthTestFunction

RenderPipeline$Builder (PolygonMode): withPolygonMode, withPolygonMode, withPolygonMode

RenderPipeline$Builder (boolean): withCull, withCull, withCull

RenderPipeline$Builder (BlendFunction): withBlend, withBlend, withBlend

RenderPipeline$Builder (): withoutBlend

RenderPipeline$Builder (boolean): withColorWrite, withColorWrite, withColorWrite

RenderPipeline$Builder (boolean, boolean): withColorWrite, withColorWrite, withColorWrite

RenderPipeline$Builder (boolean): withDepthWrite, withDepthWrite, withDepthWrite

RenderPipeline$Builder (LogicOp): withColorLogic, withColorLogic, withColorLogic

RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat

RenderPipeline$Builder (float, float): withDepthBias, withDepthBias, withDepthBias

void (RenderPipeline$Snippet): withSnippet, withSnippet, withSnippet

RenderPipeline$Snippet (): buildSnippet

RenderPipeline (): build

void (List): lambda$withSnippet$1, lambda$withSnippet$1, lambda$withSnippet$1

void (List): lambda$withSnippet$0, lambda$withSnippet$0, lambda$withSnippet$0