History - com.mojang.blaze3d.pipeline.RenderPipeline$Builder
26.3-snapshot-2
Names
Fields
Constructors
Methods
void (List): lambda$withSnippet$0
void (List): lambda$withSnippet$0, lambda$withSnippet$0, lambda$withSnippet$0
RenderPipeline$Builder (ColorTargetState): withColorTargetState
RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState
RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout
RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout, withBindGroupLayout, withBindGroupLayout
RenderPipeline$Builder (int): withUnusedColorTargetState
RenderPipeline$Builder (int): withUnusedColorTargetState, withUnusedColorTargetState, withUnusedColorTargetState
RenderPipeline$Builder (int, VertexFormat): withVertexBinding
RenderPipeline$Builder (int, VertexFormat): withVertexBinding, withVertexBinding, withVertexBinding
RenderPipeline$Builder (DrawMode): withPrimitiveTopology
RenderPipeline$Builder (DrawMode): withPrimitiveTopology, withPrimitiveTopology, withPrimitiveTopology
RenderPipeline$Builder (int, int, Supplier<ColorTargetState>): withColorTargetStates, withColorTargetStates, withColorTargetStates
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Optional<List<String>>: samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms
Optional<VertexFormat>: vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode
Optional<ColorTargetState>: colorTargetState
Optional<List<BindGroupLayout>>: bindGroupLayouts
ColorTargetState[]: colorTargetStates
int: activeColorTargetStateCount
VertexFormat[]: vertexFormatPerBuffer
Optional<DrawMode>: primitiveTopology
Constructors
Methods
RenderPipeline$Builder (String): withSampler, withSampler, withSampler
RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform
RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform
RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat
void (List): lambda$withSnippet$1, lambda$withSnippet$1, lambda$withSnippet$1
void (List): lambda$withSnippet$0, lambda$withSnippet$0, lambda$withSnippet$0
void (List): lambda$withSnippet$0
RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState
RenderPipeline$Builder (ColorTargetState): withColorTargetState
RenderPipeline$Builder (BindGroupLayout): withBindGroupLayout
RenderPipeline$Builder (int, ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState
RenderPipeline$Builder (int): withUnusedColorTargetState
RenderPipeline$Builder (int, VertexFormat): withVertexBinding
RenderPipeline$Builder (DrawMode): withPrimitiveTopology
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Optional<DepthTestFunction>: depthTestFunction
Optional<BlendFunction>: blendFunction
float: depthBiasScaleFactor
float: depthBiasConstant
Optional<DepthStencilState>: depthStencilState
Optional<ColorTargetState>: colorTargetState
Constructors
Methods
RenderPipeline$Builder (String): withVertexShader
RenderPipeline$Builder (String): withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (DepthTestFunction): withDepthTestFunction, withDepthTestFunction, withDepthTestFunction
RenderPipeline$Builder (BlendFunction): withBlend, withBlend, withBlend
RenderPipeline$Builder (): withoutBlend
RenderPipeline$Builder (boolean): withColorWrite, withColorWrite, withColorWrite
RenderPipeline$Builder (boolean, boolean): withColorWrite, withColorWrite, withColorWrite
RenderPipeline$Builder (boolean): withDepthWrite, withDepthWrite, withDepthWrite
RenderPipeline$Builder (LogicOp): withColorLogic, withColorLogic, withColorLogic
RenderPipeline$Builder (float, float): withDepthBias, withDepthBias, withDepthBias
RenderPipeline$Builder (ColorTargetState): withColorTargetState, withColorTargetState, withColorTargetState
RenderPipeline$Builder (DepthStencilState): withDepthStencilState, withDepthStencilState, withDepthStencilState
RenderPipeline$Builder (Optional<DepthStencilState>): withDepthStencilState, withDepthStencilState, withDepthStencilState
1.21.11_unobfuscated
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
Fields
int: nextPipelineSortKey
Optional<Identifier>: location
Optional<Identifier>: fragmentShader
Optional<Identifier>: vertexShader
Optional<Defines$Builder>: definesBuilder
Optional<List<String>>: samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms
Optional<DepthTestFunction>: depthTestFunction
Optional<PolygonMode>: polygonMode
Optional<BlendFunction>: blendFunction
Optional<VertexFormat>: vertexFormat
Optional<VertexFormat$DrawMode>: vertexFormatMode
float: depthBiasScaleFactor
float: depthBiasConstant
Constructors
()
Methods
RenderPipeline$Builder (String): withLocation, withLocation, withLocation
RenderPipeline$Builder (Identifier): withLocation, withLocation, withLocation
RenderPipeline$Builder (String): withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (Identifier): withFragmentShader, withFragmentShader, withFragmentShader
RenderPipeline$Builder (String): withVertexShader
RenderPipeline$Builder (Identifier): withVertexShader, withVertexShader, withVertexShader
RenderPipeline$Builder (String): withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String, int): withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String, float): withShaderDefine, withShaderDefine, withShaderDefine
RenderPipeline$Builder (String): withSampler, withSampler, withSampler
RenderPipeline$Builder (String, UniformType): withUniform, withUniform, withUniform
RenderPipeline$Builder (String, UniformType, TextureFormat): withUniform, withUniform, withUniform
RenderPipeline$Builder (DepthTestFunction): withDepthTestFunction, withDepthTestFunction, withDepthTestFunction
RenderPipeline$Builder (PolygonMode): withPolygonMode, withPolygonMode, withPolygonMode
RenderPipeline$Builder (boolean): withCull, withCull, withCull
RenderPipeline$Builder (BlendFunction): withBlend, withBlend, withBlend
RenderPipeline$Builder (): withoutBlend
RenderPipeline$Builder (boolean): withColorWrite, withColorWrite, withColorWrite
RenderPipeline$Builder (boolean, boolean): withColorWrite, withColorWrite, withColorWrite
RenderPipeline$Builder (boolean): withDepthWrite, withDepthWrite, withDepthWrite
RenderPipeline$Builder (LogicOp): withColorLogic, withColorLogic, withColorLogic
RenderPipeline$Builder (VertexFormat, VertexFormat$DrawMode): withVertexFormat, withVertexFormat, withVertexFormat
RenderPipeline$Builder (float, float): withDepthBias, withDepthBias, withDepthBias
void (RenderPipeline$Snippet): withSnippet, withSnippet, withSnippet
RenderPipeline$Snippet (): buildSnippet
RenderPipeline (): build
void (List): lambda$withSnippet$1, lambda$withSnippet$1, lambda$withSnippet$1
void (List): lambda$withSnippet$0, lambda$withSnippet$0, lambda$withSnippet$0