net.minecraft.entity.mob

public class FrostbiteEntity

extends RangedZombieEntity

All mapped superinterfaces:

Nameable, EntityLike, UniquelyIdentifiable, ScoreHolder, DataTracked, ComponentsAccess, HeldItemContext, StackReferenceGetter, DebugTrackable, EntryConvertible, Attackable, ServerWaypoint, Waypoint, Targeter, EquipmentHolder, Leashable, Monster, RangedAttackMob

net.minecraft.world.entity.monster.zombie.Frostbite
net.minecraft.class_1_1763
net.minecraft.entity.mob.FrostbiteEntity

Field summary

Modifier and TypeField
private static final int
MELEE_ATTACK_TICKS
field_1_11473
field_1_11473
private static final int
FREEZING_TICKS_ON_MELEE
field_1_11472
field_1_11472

Constructor summary

ModifierConstructor
public (EntityType<? extends FrostbiteEntity> type, World level)

Method summary

Modifier and TypeMethod
protected void
addBehaviourGoals()
method_7208()
initCustomGoals()
public static DefaultAttributeContainer$Builder
createAttributes()
method_1_11157()
createFrostbiteAttributes()
protected SoundEvent
getAmbientSound()
method_5994()
getAmbientSound()
protected SoundEvent
getHurtSound(DamageSource source)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
protected SoundEvent
getDeathSound()
method_6002()
getDeathSound()
protected SoundEvent
getStepSound()
method_7207()
getStepSound()
protected void
populateDefaultEquipmentSlots(RandomSource random, DifficultyInstance difficulty)
method_5964(class_5819 arg0, class_1266 arg1)
initEquipment(Random arg0, LocalDifficulty arg1)
public Item
getRangedWeaponType()
method_1_11255()
getProjectileItem()
protected ProjectileEntity
getProjectile(Level level, LivingEntity owner, ItemStack item)
method_1_11253(class_1937 arg0, class_1309 arg1, class_1799 arg2)
createProjectile(World arg0, LivingEntity arg1, ItemStack arg2)
protected SoundEvent
getRangedAttackSound()
method_1_11254()
getShootSoundEvent()
public TagKey<Item>
getPreferredWeaponType()
method_65345()
getPreferredWeapons()
protected int
getConversionSound()
method_1_8730()
getDrowningConversionWorldEvent()
protected EntityType<? extends ZombieEntity>
convertsToWhenDrowning()
method_1_8729()
getDrowningConversionResult()
public boolean
doHurtTarget(ServerLevel level, Entity target)
method_6121(class_3218 arg0, class_1297 arg1)
tryAttack(ServerWorld arg0, Entity arg1)
public boolean
canBeAffected(MobEffectInstance newEffect)
method_6049(class_1293 arg0)
canHaveStatusEffect(StatusEffectInstance arg0)
private int
getRangedAttackIntervalMin()
method_1_11159()
getMinIntervalTicks()
private int
getRangedAttackIntervalMax()
method_1_11158()
getMaxIntervalTicks()
public void
makeStuckInBlock(BlockState state, Vec3 speedMultiplier)
method_5844(class_2680 arg0, class_243 arg1)
slowMovement(BlockState arg0, Vec3d arg1)
public void
performRangedAttack(LivingEntity target, float power)
method_7105(class_1309 arg0, float arg1)
shootAt(LivingEntity arg0, float arg1)