History - net.minecraft.entity.mob.FrostbiteEntity
26.4-snapshot-7
Names
Fields
Constructors
Methods
26.4-snapshot-6
Names
Fields
Constructors
Methods
26.4-snapshot-5
Names
Fields
Constructors
Methods
26.4-snapshot-4
Names
Fields
Constructors
Methods
SoundEvent (DamageSource): getHurtSound, method_6011, getHurtSound
SoundEvent (DamageSource): getHurtSound, method_6011, getBaseHurtSound
boolean (StatusEffectInstance): canBeAffected, method_6049, canHaveStatusEffect
boolean (): convertsWhenFreezing, method_1_11113, canConvertInPowderSnow
26.4-snapshot-3
Names
net.minecraft.world.entity.monster.zombie.Frostbite
net.minecraft.class_1_1763
net.minecraft.entity.mob.FrostbiteEntity
Fields
int: MELEE_ATTACK_TICKS, field_1_11473, field_1_11473
int: FREEZING_TICKS_ON_MELEE, field_1_11472, field_1_11472
Constructors
(EntityType<? extends FrostbiteEntity>, World)
Methods
void (): addBehaviourGoals, method_7208, initCustomGoals
DefaultAttributeContainer$Builder (): createAttributes, method_1_11157, createFrostbiteAttributes
SoundEvent (): getAmbientSound, method_5994, getAmbientSound
SoundEvent (DamageSource): getHurtSound, method_6011, getHurtSound
SoundEvent (): getDeathSound, method_6002, getDeathSound
SoundEvent (): getStepSound, method_7207, getStepSound
void (Random, LocalDifficulty): populateDefaultEquipmentSlots, method_5964, initEquipment
Item (): getRangedWeaponType, method_1_11255, getProjectileItem
ProjectileEntity (World, LivingEntity, ItemStack): getProjectile, method_1_11253, createProjectile
SoundEvent (): getRangedAttackSound, method_1_11254, getShootSoundEvent
TagKey<Item> (): getPreferredWeaponType, method_65345, getPreferredWeapons
int (): getConversionSound, method_1_8730, getDrowningConversionWorldEvent
EntityType<? extends ZombieEntity> (): convertsToWhenDrowning, method_1_8729, getDrowningConversionResult
boolean (ServerWorld, Entity): doHurtTarget, method_6121, tryAttack
boolean (StatusEffectInstance): canBeAffected, method_6049, canHaveStatusEffect
int (): getRangedAttackIntervalMin, method_1_11159, getMinIntervalTicks
int (): getRangedAttackIntervalMax, method_1_11158, getMaxIntervalTicks
void (BlockState, Vec3d): makeStuckInBlock, method_5844, slowMovement
void (LivingEntity, float): performRangedAttack, method_7105, shootAt