History - net.minecraft.entity.mob.FrostbiteEntity

26.4-snapshot-7

Names

Fields

Constructors

Methods

26.4-snapshot-6

Names

Fields

Constructors

Methods

26.4-snapshot-5

Names

Fields

Constructors

Methods

26.4-snapshot-4

Names

Fields

Constructors

Methods

SoundEvent (DamageSource): getHurtSound, method_6011, getHurtSound

SoundEvent (DamageSource): getHurtSound, method_6011, getBaseHurtSound

boolean (StatusEffectInstance): canBeAffected, method_6049, canHaveStatusEffect

boolean (): convertsWhenFreezing, method_1_11113, canConvertInPowderSnow

26.4-snapshot-3

Names

net.minecraft.world.entity.monster.zombie.Frostbite

net.minecraft.class_1_1763

net.minecraft.entity.mob.FrostbiteEntity

Fields

int: MELEE_ATTACK_TICKS, field_1_11473, field_1_11473

int: FREEZING_TICKS_ON_MELEE, field_1_11472, field_1_11472

Constructors

(EntityType<? extends FrostbiteEntity>, World)

Methods

void (): addBehaviourGoals, method_7208, initCustomGoals

DefaultAttributeContainer$Builder (): createAttributes, method_1_11157, createFrostbiteAttributes

SoundEvent (): getAmbientSound, method_5994, getAmbientSound

SoundEvent (DamageSource): getHurtSound, method_6011, getHurtSound

SoundEvent (): getDeathSound, method_6002, getDeathSound

SoundEvent (): getStepSound, method_7207, getStepSound

void (Random, LocalDifficulty): populateDefaultEquipmentSlots, method_5964, initEquipment

Item (): getRangedWeaponType, method_1_11255, getProjectileItem

ProjectileEntity (World, LivingEntity, ItemStack): getProjectile, method_1_11253, createProjectile

SoundEvent (): getRangedAttackSound, method_1_11254, getShootSoundEvent

TagKey<Item> (): getPreferredWeaponType, method_65345, getPreferredWeapons

int (): getConversionSound, method_1_8730, getDrowningConversionWorldEvent

EntityType<? extends ZombieEntity> (): convertsToWhenDrowning, method_1_8729, getDrowningConversionResult

boolean (ServerWorld, Entity): doHurtTarget, method_6121, tryAttack

boolean (StatusEffectInstance): canBeAffected, method_6049, canHaveStatusEffect

int (): getRangedAttackIntervalMin, method_1_11159, getMinIntervalTicks

int (): getRangedAttackIntervalMax, method_1_11158, getMaxIntervalTicks

void (BlockState, Vec3d): makeStuckInBlock, method_5844, slowMovement

void (LivingEntity, float): performRangedAttack, method_7105, shootAt