| public void |
| render(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, org.joml.Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, org.joml.Vector4f fogColor, boolean shouldRenderSky) |
| method_22710(class_9922 arg0, class_9779 arg1, boolean arg2, class_12075 arg3, org.joml.Matrix4fc arg4, GpuBufferSlice arg5, org.joml.Vector4f arg6, boolean arg7) |
| render(ObjectAllocator allocator, RenderTickCounter tickCounter, boolean renderBlockOutline, CameraRenderState cameraRenderState, org.joml.Matrix4fc rotationMatrix, GpuBufferSlice fogBuffer, org.joml.Vector4f fogColor, boolean renderSky) |
|
| private void |
|
| private void |
|
| private void |
|
| private void |
| addMainPass(FrameGraphBuilder frame, FeatureRenderDispatcher$PreparedFrame featureFrame, GpuBufferSlice terrainFog, ChunkSectionsToRender chunkSectionsToRender, float deltaPartialTick) |
| method_62202(class_9909 arg0, class_11684$class_1_875 arg1, GpuBufferSlice arg2, class_11532 arg3, float arg4) |
| renderMain(FrameGraphBuilder frameGraphBuilder, RenderDispatcher$PreparedFrame preparedFrame, GpuBufferSlice fogBuffer, SectionRenderState sectionRenderState, float tickProgress) |
|
| private void |
|
| private void |
| prepareTranslucents(float deltaPartialTick) |
| method_1_7350(float arg0) |
| prepare(float tickProgress) |
|
| private void |
|
| private void |
|
| private void |
|
| private void |
|
| public SectionRenderState |
| prepareChunkRenders(org.joml.Matrix4fc modelViewMatrix) |
| method_1_2233(org.joml.Matrix4fc arg0) |
| createSectionRenderState(org.joml.Matrix4fc rotationMatrix) |
|
| private void |
|
| private void |
|
| private void |
|
| private void |
|
| private void |
|
| private void |
|
| private void |
| submitHitOutline(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, RenderType renderType, BlockOutlineRenderState state, int color, float width, boolean afterTerrain) |
| method_22712(class_4587 arg0, class_11659 arg1, class_1921 arg2, class_12074 arg3, int arg4, float arg5, boolean arg6) |
| drawBlockOutline(MatrixStack matrices, OrderedRenderCommandQueue queue, RenderLayer renderLayer, OutlineRenderState state, int color, float lineWidth, boolean afterTerrain) |
|
| public void |
| resize(int width, int height) |
| method_3242(int arg0, int arg1) |
| onResized(int width, int height) |
|
| public void |
| endFrame() |
| method_71118() |
| rotate() |
|
| public void |
|
| public void |
| doEntityOutline() |
| method_3254() |
| drawEntityOutlinesFramebuffer() |
|
| public void |
|
| private void |
| scheduleTranslucentSectionResort(Vec3 cameraPos) |
| method_62198(class_243 arg0) |
| translucencySort(Vec3d cameraPos) |
|
| private void |
| scheduleResort(SectionRenderDispatcher$RenderSection section, TranslucencyPointOfView pointOfView, Vec3 cameraPos, boolean blockPosChanged, boolean isNearby) |
| method_64060(class_846$class_851 arg0, class_10196 arg1, class_243 arg2, boolean arg3, boolean arg4) |
| scheduleChunkTranslucencySort(ChunkBuilder$BuiltChunk chunk, NormalizedRelativePos relativePos, Vec3d cameraPos, boolean needsUpdate, boolean ignoreCameraAlignment) |
|
| public void |
| clearVisibleSections() |
| method_64059() |
| clearBuiltAndNearbyChunks() |
|
| public void |
| resetLevelRenderData() |
| method_1_4863() |
| clear() |
|
| public boolean |
| hasRenderedAllSections() |
| method_3281() |
| isTerrainRenderComplete() |
|
| public boolean |
|
| public ChunkBuilder |
| sectionRenderDispatcher() |
| method_34810() |
| getChunkBuilder() |
|
| public EntityRenderManager |
| entityRenderDispatcher() |
| method_1_4860() |
| getEntityRenderManager() |
|
| public BlockEntityRenderManager |
| blockEntityRenderDispatcher() |
| method_1_4859() |
| getBlockEntityRenderManager() |
|
| public Framebuffer |
| entityOutlineTarget() |
| method_22990() |
| getOutlineFramebuffer() |
|
| public Framebuffer |
| terrainDepthTarget() |
| method_29363() |
| getTerrainDepthFramebuffer() |
|
| public Framebuffer |
| depthBoundsTarget() |
| method_29361() |
| getDepthBoundsFramebuffer() |
|
| public Framebuffer |
| transmittanceTarget(int index) |
| method_1_7351(int arg0) |
| getTransmittanceTargetFramebuffer(int index) |
|
| public Framebuffer |
| accumulateTarget() |
| method_1_7337() |
| getAccumulateFramebuffer() |
|
| public CloudRenderer |
| cloudRenderer() |
| method_62196() |
| getCloudRenderer() |
|
| public SkyRenderer |
| skyRenderer() |
| method_1_4864() |
| getSkyRenderer() |
|
| public WeatherRenderer |
| weatherEffectRenderer() |
| method_1_4866() |
| getWeatherRenderer() |
|
| public WorldBorderRenderer |
| worldBorderRenderer() |
| method_1_4867() |
| getWorldBorderRenderer() |
|
| public BuiltChunkStorage |
| viewArea() |
| method_1_4865() |
| getChunks() |
|
| public it.unimi.dsi.fastutil.objects.ObjectArrayList<ChunkBuilder$BuiltChunk> |
| visibleSections() |
| method_62220() |
| getBuiltChunks() |
|
| public it.unimi.dsi.fastutil.objects.ObjectArrayList<ChunkBuilder$BuiltChunk> |
| nearbyVisibleSections() |
| method_1_4862() |
| getNearbyChunks() |
|
| public it.unimi.dsi.fastutil.longs.LongCollection |
| expectedChunks() |
| method_1_6185() |
| getLoadedChunkPositions() |
|
| public ChunkRenderingDataPreparer |
| sectionOcclusionGraph() |
| method_62221() |
| getChunkRenderingDataPreparer() |
|
| public GizmoDrawing$CollectorScope |
| collectPerFrameRenderThreadGizmos() |
| method_75414() |
| startDrawingGizmos() |
|
| private void |
| finalizeGizmoCollection() |
| method_76647() |
| collectGizmos() |
|
| public void |
|
| private static void |
|
| private static List |
| lambda$prepareChunkRenders$0(int arg0) |
| method_1_2232(int arg0) |
| method_1_2232(int hash) |
|
| private static String |
| lambda$executeOutline$0() |
| method_1_7349() |
| method_1_7349() |
|
| private static String |
| lambda$executeOitWaterMask$0() |
| method_1_7348() |
| method_1_7348() |
|
| private static String |
| lambda$executeOit$1() |
| method_1_7347() |
| method_1_7347() |
|
| private static String |
| lambda$executeOit$0() |
| method_1_7346() |
| method_1_7346() |
|
| private void |
| lambda$addMainPass$0(GpuBufferSlice arg0, float arg1, boolean arg2, ChunkSectionsToRender arg3, FeatureRenderDispatcher$PreparedFrame arg4) |
| method_1_7343(GpuBufferSlice arg0, float arg1, boolean arg2, class_11532 arg3, class_11684$class_1_875 arg4) |
| method_1_7343(GpuBufferSlice arg0, float arg1, boolean arg2, SectionRenderState arg3, RenderDispatcher$PreparedFrame arg4) |
|
| private static String |
| lambda$addMainPass$2() |
| method_1_7345() |
| method_1_7345() |
|
| private static String |
| lambda$addMainPass$1(boolean arg0) |
| method_1_7344(boolean arg0) |
| method_1_7344(boolean arg0) |
|
| private void |
|
| private void |
| lambda$render$0(org.joml.Vector4f arg0) |
| method_62218(org.joml.Vector4f arg0) |
| method_62218(org.joml.Vector4f arg0) |
|