| public void |
|
| private void |
| rebuildWorldBorderBuffer(WorldBorderRenderState state, double renderDistance, double cameraZ, double cameraX, float halfHeightY, float v1, float v0) |
| method_67551(class_12078 arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) |
| refreshDirectionBuffer(WorldBorderRenderState state, double viewDistanceBlocks, double z, double x, float farPlaneDistance, float vMin, float vMax) |
|
| public void |
| extract(WorldBorder border, float deltaPartialTick, Vec3 cameraPos, double renderDistance, WorldBorderRenderState state) |
| method_74927(class_2784 arg0, float arg1, class_243 arg2, double arg3, class_12078 arg4) |
| updateRenderState(WorldBorder border, float tickProgress, Vec3d cameraPos, double viewDistanceBlocks, WorldBorderRenderState state) |
|
| public void |
|
| public void |
|
| public void |
| renderOit(WorldBorderRenderState state, Vec3 cameraPos, double renderDistance, OitStage stage, RenderPass renderPass) |
| method_1_7445(class_12078 arg0, class_243 arg1, double arg2, class_1_1153 arg3, RenderPass arg4) |
| drawOit(WorldBorderRenderState state, Vec3d cameraPos, double viewDistanceBlocks, OitStage oitStage, RenderPass renderPass) |
|
| private GpuBufferSlice |
|
| private void |
|
| private void |
| draw(List<WorldBorderRenderState$DistancePerDirection> distancesPerDirection, double renderDistance, double cameraX, double cameraZ, GpuBuffer indexBuffer, RenderPass renderPass) |
| method_1_7440(List<class_12078$class_10763> arg0, double arg1, double arg2, double arg3, GpuBuffer arg4, RenderPass arg5) |
| draw(List<WorldBorderRenderState$Distance> distances, double viewDistanceBlocks, double cameraX, double cameraZ, GpuBuffer indexBuffer, RenderPass renderPass) |
|
| public void |
| invalidate() |
| method_67549() |
| markBuffersDirty() |
|
| private boolean |
|
| private static String |
| lambda$draw$0() |
| method_71320() |
| method_71320() |
|
| private static String |
| lambda$new$0() |
| method_68710() |
| method_68710() |
|