History - net.minecraft.client.render.WorldBorderRenderer

26.3-snapshot-3

Names

Fields

GpuBuffer: worldBorderBuffer, field_56591, vertexBuffer

GpuBuffer: worldBorderBuffer, field_56591, vertexBuffer

Constructors

Methods

void (WorldBorderRenderState, RenderPass, Vec3d, double): render, method_1_7444, draw

void (WorldBorderRenderState, Vec3d, double, OitStage, RenderPass): renderOit, method_1_7445, drawOit

GpuBufferSlice (WorldBorderRenderState, Vec3d): prepareDynamicTransforms, method_1_7442, writeDynamicUniforms

void (RenderPass, GpuBufferSlice, GpuBuffer, AbstractTexture): prepareRenderPass, method_1_7443, setRenderPassProperties

void (List<WorldBorderRenderState$Distance>, double, double, double, GpuBuffer, RenderPass): draw, method_1_7440, draw

void (WorldBorderRenderState, RenderPass, Vec3d, double): render, method_1_7444, draw

void (WorldBorderRenderState, Vec3d, double, OitStage, RenderPass): renderOit, method_1_7445, drawOit

GpuBufferSlice (WorldBorderRenderState, Vec3d): prepareDynamicTransforms, method_1_7442, writeDynamicUniforms

void (RenderPass, GpuBufferSlice, GpuBuffer, AbstractTexture): prepareRenderPass, method_1_7443, setRenderPassProperties

void (List<WorldBorderRenderState$Distance>, double, double, double, GpuBuffer, RenderPass): draw, method_1_7440, draw

26.3-snapshot-2

Names

Fields

AbstractTexture: texture, field_1_8154, forceFieldTexture

TextureManager: textureManager, field_1_8155, textureManager

Constructors

Methods

void (WorldBorderRenderState, Vec3d, double, double): render, method_62322, render

String (): lambda$render$0, method_71320, method_71320

String (): lambda$draw$0, method_71320, method_71320

void (WorldBorderRenderState, Vec3d, double, double): prepare, method_1_7441, prepare

void (WorldBorderRenderState, RenderPass, Vec3d, double): render, method_1_7444, draw

void (WorldBorderRenderState, Vec3d, double, OitStage, RenderPass): renderOit, method_1_7445, drawOit

GpuBufferSlice (WorldBorderRenderState, Vec3d): prepareDynamicTransforms, method_1_7442, writeDynamicUniforms

void (RenderPass, GpuBufferSlice, GpuBuffer, AbstractTexture): prepareRenderPass, method_1_7443, setRenderPassProperties

void (List<WorldBorderRenderState$Distance>, double, double, double, GpuBuffer, RenderPass): draw, method_1_7440, draw

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

net.minecraft.client.render.WorldBorderRendering

net.minecraft.client.render.WorldBorderRenderer

Fields

Constructors

Methods

void (): close

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

String (): lambda$render$1, method_71320, method_71320

String (): lambda$render$0, method_71320, method_71320

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.WorldBorderRenderer

net.minecraft.class_9978

net.minecraft.client.render.WorldBorderRendering

Fields

Identifier: FORCEFIELD_LOCATION, field_53157, FORCEFIELD

boolean: needsRebuild, field_56586, forceRefreshBuffers

double: lastMinX, field_56587, lastUploadedBoundWest

double: lastMinZ, field_56589, lastUploadedBoundNorth

double: lastBorderMinX, field_56923, lastXMin

double: lastBorderMaxX, field_56924, lastXMax

double: lastBorderMinZ, field_56925, lastZMin

double: lastBorderMaxZ, field_56926, lastZMax

GpuBuffer: worldBorderBuffer, field_56591, vertexBuffer

RenderSystem$ShapeIndexBuffer: indices, field_57936, indexBuffer

Constructors

()

Methods

void (WorldBorderRenderState, double, double, double, float, float, float): rebuildWorldBorderBuffer, method_67551, refreshDirectionBuffer

void (WorldBorder, float, Vec3d, double, WorldBorderRenderState): extract, method_74927, updateRenderState

void (WorldBorderRenderState, Vec3d, double, double): render, method_62322, render

void (): invalidate, method_67549, markBuffersDirty

boolean (WorldBorderRenderState): shouldRebuildWorldBorderBuffer, method_67550, shouldRefreshBuffers

String (): lambda$render$1, method_71320, method_71320

String (): lambda$new$0, method_68710, method_68710