History - net.minecraft.client.render.WorldBorderRenderer
26.3-snapshot-3
Names
Fields
GpuBuffer: worldBorderBuffer, field_56591, vertexBuffer
GpuBuffer: worldBorderBuffer, field_56591, vertexBuffer
Constructors
Methods
void (WorldBorderRenderState, RenderPass, Vec3d, double): render, method_1_7444, draw
void (WorldBorderRenderState, Vec3d, double, OitStage, RenderPass): renderOit, method_1_7445, drawOit
GpuBufferSlice (WorldBorderRenderState, Vec3d): prepareDynamicTransforms, method_1_7442, writeDynamicUniforms
void (RenderPass, GpuBufferSlice, GpuBuffer, AbstractTexture): prepareRenderPass, method_1_7443, setRenderPassProperties
void (List<WorldBorderRenderState$Distance>, double, double, double, GpuBuffer, RenderPass): draw, method_1_7440, draw
void (WorldBorderRenderState, RenderPass, Vec3d, double): render, method_1_7444, draw
void (WorldBorderRenderState, Vec3d, double, OitStage, RenderPass): renderOit, method_1_7445, drawOit
GpuBufferSlice (WorldBorderRenderState, Vec3d): prepareDynamicTransforms, method_1_7442, writeDynamicUniforms
void (RenderPass, GpuBufferSlice, GpuBuffer, AbstractTexture): prepareRenderPass, method_1_7443, setRenderPassProperties
void (List<WorldBorderRenderState$Distance>, double, double, double, GpuBuffer, RenderPass): draw, method_1_7440, draw
26.3-snapshot-2
Names
Fields
AbstractTexture: texture, field_1_8154, forceFieldTexture
TextureManager: textureManager, field_1_8155, textureManager
Constructors
Methods
void (WorldBorderRenderState, Vec3d, double, double): render, method_62322, render
String (): lambda$render$0, method_71320, method_71320
String (): lambda$draw$0, method_71320, method_71320
void (WorldBorderRenderState, Vec3d, double, double): prepare, method_1_7441, prepare
void (WorldBorderRenderState, RenderPass, Vec3d, double): render, method_1_7444, draw
void (WorldBorderRenderState, Vec3d, double, OitStage, RenderPass): renderOit, method_1_7445, drawOit
GpuBufferSlice (WorldBorderRenderState, Vec3d): prepareDynamicTransforms, method_1_7442, writeDynamicUniforms
void (RenderPass, GpuBufferSlice, GpuBuffer, AbstractTexture): prepareRenderPass, method_1_7443, setRenderPassProperties
void (List<WorldBorderRenderState$Distance>, double, double, double, GpuBuffer, RenderPass): draw, method_1_7440, draw
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
net.minecraft.client.render.WorldBorderRendering
net.minecraft.client.render.WorldBorderRenderer
Fields
Constructors
Methods
void (): close
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
String (): lambda$render$1, method_71320, method_71320
String (): lambda$render$0, method_71320, method_71320
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.WorldBorderRenderer
net.minecraft.class_9978
net.minecraft.client.render.WorldBorderRendering
Fields
Identifier: FORCEFIELD_LOCATION, field_53157, FORCEFIELD
boolean: needsRebuild, field_56586, forceRefreshBuffers
double: lastMinX, field_56587, lastUploadedBoundWest
double: lastMinZ, field_56589, lastUploadedBoundNorth
double: lastBorderMinX, field_56923, lastXMin
double: lastBorderMaxX, field_56924, lastXMax
double: lastBorderMinZ, field_56925, lastZMin
double: lastBorderMaxZ, field_56926, lastZMax
GpuBuffer: worldBorderBuffer, field_56591, vertexBuffer
RenderSystem$ShapeIndexBuffer: indices, field_57936, indexBuffer
Constructors
()
Methods
void (WorldBorderRenderState, double, double, double, float, float, float): rebuildWorldBorderBuffer, method_67551, refreshDirectionBuffer
void (WorldBorder, float, Vec3d, double, WorldBorderRenderState): extract, method_74927, updateRenderState
void (WorldBorderRenderState, Vec3d, double, double): render, method_62322, render
void (): invalidate, method_67549, markBuffersDirty
boolean (WorldBorderRenderState): shouldRebuildWorldBorderBuffer, method_67550, shouldRefreshBuffers
String (): lambda$render$1, method_71320, method_71320
String (): lambda$new$0, method_68710, method_68710