net.minecraft.client.render.command

public class OrderedRenderCommandQueueImpl

implements OrderedRenderCommandQueue

net.minecraft.client.renderer.SubmitNodeStorage
net.minecraft.class_11661
net.minecraft.client.render.command.OrderedRenderCommandQueueImpl

Field summary

Modifier and TypeField
private final it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue>
submitsPerOrder
field_62244
batchingQueues

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public BatchingRenderCommandQueue
order(int order)
method_73529(int arg0)
getBatchingQueue(int arg0)
public void
submitShadow(PoseStack poseStack, float radius, List<EntityRenderState$ShadowPiece> pieces)
method_73479(class_4587 arg0, float arg1, List<class_10017$class_11680> arg2)
submitShadowPieces(MatrixStack arg0, float arg1, List<EntityRenderState$ShadowPiece> arg2)
public void
submitNameTag(PoseStack poseStack, Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, CameraRenderState camera)
method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, class_12075 arg6)
submitLabel(MatrixStack arg0, Vec3d arg1, int arg2, Text arg3, boolean arg4, int arg5, CameraRenderState arg6)
public void
submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font$DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor)
method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9)
submitText(MatrixStack arg0, float arg1, float arg2, OrderedText arg3, boolean arg4, TextRenderer$TextLayerType arg5, int arg6, int arg7, int arg8, int arg9)
public void
submitFlame(PoseStack poseStack, EntityRenderState renderState, org.joml.Quaternionf rotation)
method_73488(class_4587 arg0, class_10017 arg1, org.joml.Quaternionf arg2)
submitFire(MatrixStack arg0, EntityRenderState arg1, org.joml.Quaternionf arg2)
public void
submitLeash(PoseStack poseStack, EntityRenderState$LeashState leashState)
method_73486(class_4587 arg0, class_10017$class_10018 arg1)
submitLeash(MatrixStack arg0, EntityRenderState$LeashData arg1)
public <S> void
submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, UvMapping uvMapping, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay)
method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1_1060 arg7, int arg8, class_11683$class_11792 arg9)
submitModel(Model<? super S> arg0, S arg1, MatrixStack arg2, RenderLayer arg3, int arg4, int arg5, int arg6, TextureRegion arg7, int arg8, ModelCommandRenderer$CrumblingOverlayCommand arg9)
public void
submitMovingBlock(PoseStack poseStack, MovingBlockRenderState movingBlockRenderState, int outlineColor)
method_73485(class_4587 arg0, class_11791 arg1, int arg2)
submitMovingBlock(MatrixStack arg0, MovingBlockRenderState arg1, int arg2)
public void
submitBlockModel(PoseStack poseStack, RenderType renderType, List<BlockStateModelPart> modelParts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor)
method_73484(class_4587 arg0, class_1921 arg1, List<class_10889> arg2, int[] arg3, int arg4, int arg5, int arg6)
submitBlockStateModel(MatrixStack arg0, RenderLayer arg1, List<BlockModelPart> arg2, int[] arg3, int arg4, int arg5, int arg6)
public void
submitBreakingBlockModel(PoseStack poseStack, List<BlockStateModelPart> parts, int progress)
method_1_3047(class_4587 arg0, List<class_10889> arg1, int arg2)
submitFallingBlock(MatrixStack arg0, List<BlockModelPart> arg1, int arg2)
public void
submitShapeOutline(PoseStack poseStack, VoxelShape shape, RenderType renderType, int color, float width, boolean afterTerrain)
method_73494(class_4587 arg0, class_265 arg1, class_1921 arg2, int arg3, float arg4, boolean arg5)
submitModelPart(MatrixStack arg0, VoxelShape arg1, RenderLayer arg2, int arg3, float arg4, boolean arg5)
public void
submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemStackRenderState$FoilType foilType)
method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_10444$class_10445 arg7)
submitItem(MatrixStack arg0, ItemDisplayContext arg1, int arg2, int arg3, int arg4, int[] arg5, List<BakedQuad> arg6, ItemRenderState$Glint arg7)
public void
submitCustomGeometry(PoseStack poseStack, RenderType renderType, SubmitNodeCollector$CustomGeometryRenderer customGeometryRenderer)
method_73483(class_4587 arg0, class_1921 arg1, class_11659$class_11660 arg2)
submitCustom(MatrixStack arg0, RenderLayer arg1, OrderedRenderCommandQueue$Custom arg2)
public void
submitQuadParticleGroup(QuadParticleRenderState particles)
method_1_5141(class_11944 arg0)
submitBillboardParticle(BillboardParticleCommand arg0)
public void
submitGizmoPrimitives(DrawableGizmoPrimitives$Group group, CameraRenderState camera, boolean onTop)
method_1_5140(class_12160$class_12355 arg0, class_12075 arg1, boolean arg2)
submitGizmos(GizmoDrawerImpl$Division arg0, CameraRenderState arg1, boolean arg2)
public it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue>
getSubmitsPerOrder()
method_73532()
getBatchingQueues()
public void
drainPhases(Consumer<FeatureRenderPhase<?>> consumer)
method_1_5202(Consumer<class_1_877<?>> arg0)
forEachContainer(Consumer<RenderCommandContainer<?>> callback)
public RenderCommandQueue
order(int order)
method_73529(int arg0)
getBatchingQueue(int arg0)
private static boolean
lambda$drainPhases$0(Consumer arg0, SubmitNodeCollection arg1)
method_1_5203(Consumer arg0, class_11788 arg1)
method_1_5203(Consumer arg0, BatchingRenderCommandQueue queue)
private static BatchingRenderCommandQueue
lambda$order$0(int arg0)
method_1_5204(int arg0)
method_1_5204(int arg0)