History - net.minecraft.client.render.command.OrderedRenderCommandQueueImpl

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

boolean: useImprovedTransparency, field_1_8140, improvedTransparency

Constructors

Methods

void (MatrixStack, List<BlockModelPart>, int): submitBreakingBlockModel, method_1_3047, submitFallingBlock

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, TextureRegion, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, method_73490, submitModel

void (boolean): setUseImprovedTransparency, method_1_7418, setImprovedTransparency

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, TextureRegion, int): submitModel, method_73490, submitModel

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, ModelCommandRenderer$CrumblingOverlayCommand): submitCrumblingOverlay, method_1_7505, submitModel

void (MatrixStack, List<BlockModelPart>, int, boolean): submitBreakingBlockModel, method_1_3047, submitFallingBlock

26.3-snapshot-1

Names

Fields

Constructors

Methods

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, method_73490, submitModel

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, TextureRegion, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, method_73490, submitModel

26.2

Names

Fields

Constructors

Methods

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): submitNameTag, method_73482, submitLabel

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, method_73494, submitModelPart

void (MatrixStack, MovingBlockRenderState): submitMovingBlock, method_73485, submitMovingBlock

void (OrderedRenderCommandQueue$LayeredCustom): submitParticleGroup, method_74315, submitCustom

void (): clear, method_72953, clear

void (): endFrame, method_72954, onNextFrame

boolean (BatchingRenderCommandQueue): lambda$endFrame$0, method_73530, method_73530

BatchingRenderCommandQueue (int): lambda$order$0, method_73533, method_73533

BatchingRenderCommandQueue (int): lambda$order$0, method_1_5204, method_1_5204

void (MatrixStack, BlockStateModel, long, int): submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, Vec3d, int, Text, boolean, int, CameraRenderState): submitNameTag, method_73482, submitLabel

void (MatrixStack, MovingBlockRenderState, int): submitMovingBlock, method_73485, submitMovingBlock

void (MatrixStack, List<BlockModelPart>, int): submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, VoxelShape, RenderLayer, int, float, boolean): submitShapeOutline, method_73494, submitModelPart

void (BillboardParticleCommand): submitQuadParticleGroup, method_1_5141, submitBillboardParticle

void (GizmoDrawerImpl$Division, CameraRenderState, boolean): submitGizmoPrimitives, method_1_5140, submitGizmos

void (Consumer<RenderCommandContainer<?>>): drainPhases, method_1_5202, forEachContainer

boolean (Consumer, BatchingRenderCommandQueue): lambda$drainPhases$0, method_1_5203, method_1_5203

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

void (MatrixStack, BlockState, int, int, int): submitBlock, method_73481, submitBlock

void (MatrixStack, RenderLayer, BlockStateModel, float, float, float, int, int, int): submitBlockModel, method_73484, submitBlockStateModel

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderLayer, ItemRenderState$Glint): submitItem, method_73480, submitItem

boolean (BatchingRenderCommandQueue): lambda$endFrame$1, method_73530, method_73530

boolean (BatchingRenderCommandQueue): lambda$endFrame$0, method_73530, method_73530

void (MatrixStack, RenderLayer, List<BlockModelPart>, int[], int, int, int): submitBlockModel, method_73484, submitBlockStateModel

void (MatrixStack, BlockStateModel, long, int): submitBreakingBlockModel, method_1_3047, submitFallingBlock

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, ItemRenderState$Glint): submitItem, method_73480, submitItem

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.SubmitNodeStorage

net.minecraft.class_11661

net.minecraft.client.render.command.OrderedRenderCommandQueueImpl

Fields

it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue>: submitsPerOrder, field_62244, batchingQueues

Constructors

()

Methods

BatchingRenderCommandQueue (int): order, method_73529, getBatchingQueue

void (MatrixStack, float, List<EntityRenderState$ShadowPiece>): submitShadow, method_73479, submitShadowPieces

void (MatrixStack, Vec3d, int, Text, boolean, int, double, CameraRenderState): submitNameTag, method_73482, submitLabel

void (MatrixStack, float, float, OrderedText, boolean, TextRenderer$TextLayerType, int, int, int, int): submitText, method_73478, submitText

void (MatrixStack, EntityRenderState, org.joml.Quaternionf): submitFlame, method_73488, submitFire

void (MatrixStack, EntityRenderState$LeashData): submitLeash, method_73486, submitLeash

<S> void (Model<? super S>, S, MatrixStack, RenderLayer, int, int, int, Sprite, int, ModelCommandRenderer$CrumblingOverlayCommand): submitModel, method_73490, submitModel

void (ModelPart, MatrixStack, RenderLayer, int, int, Sprite, boolean, boolean, int, ModelCommandRenderer$CrumblingOverlayCommand, int): submitModelPart, method_73494, submitModelPart

void (MatrixStack, BlockState, int, int, int): submitBlock, method_73481, submitBlock

void (MatrixStack, MovingBlockRenderState): submitMovingBlock, method_73485, submitMovingBlock

void (MatrixStack, RenderLayer, BlockStateModel, float, float, float, int, int, int): submitBlockModel, method_73484, submitBlockStateModel

void (MatrixStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderLayer, ItemRenderState$Glint): submitItem, method_73480, submitItem

void (MatrixStack, RenderLayer, OrderedRenderCommandQueue$Custom): submitCustomGeometry, method_73483, submitCustom

void (OrderedRenderCommandQueue$LayeredCustom): submitParticleGroup, method_74315, submitCustom

void (): clear, method_72953, clear

void (): endFrame, method_72954, onNextFrame

it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<BatchingRenderCommandQueue> (): getSubmitsPerOrder, method_73532, getBatchingQueues

RenderCommandQueue (int): order, method_73529, getBatchingQueue

boolean (BatchingRenderCommandQueue): lambda$endFrame$1, method_73530, method_73530

BatchingRenderCommandQueue (int): lambda$order$0, method_73533, method_73533