net.minecraft.client.render.command

public interface RenderCommandQueue

net.minecraft.client.renderer.OrderedSubmitNodeCollector
net.minecraft.class_11785
net.minecraft.client.render.command.RenderCommandQueue

Method summary

Modifier and TypeMethod
void
submitShadow(PoseStack poseStack, float radius, List<EntityRenderState$ShadowPiece> pieces)
method_73479(class_4587 arg0, float arg1, List<class_10017$class_11680> arg2)
submitShadowPieces(MatrixStack matrices, float shadowRadius, List<EntityRenderState$ShadowPiece> shadowPieces)
void
submitNameTag(PoseStack poseStack, Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, CameraRenderState camera)
method_73482(class_4587 arg0, class_243 arg1, int arg2, class_2561 arg3, boolean arg4, int arg5, class_12075 arg6)
submitLabel(MatrixStack matrices, Vec3d nameLabelPos, int y, Text label, boolean notSneaking, int light, CameraRenderState cameraState)
void
submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font$DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor)
method_73478(class_4587 arg0, float arg1, float arg2, class_5481 arg3, boolean arg4, class_327$class_6415 arg5, int arg6, int arg7, int arg8, int arg9)
submitText(MatrixStack matrices, float x, float y, OrderedText text, boolean dropShadow, TextRenderer$TextLayerType layerType, int light, int color, int backgroundColor, int outlineColor)
void
submitFlame(PoseStack poseStack, EntityRenderState renderState, org.joml.Quaternionf rotation)
method_73488(class_4587 arg0, class_10017 arg1, org.joml.Quaternionf arg2)
submitFire(MatrixStack matrices, EntityRenderState renderState, org.joml.Quaternionf rotation)
void
submitLeash(PoseStack poseStack, EntityRenderState$LeashState leashState)
method_73486(class_4587 arg0, class_10017$class_10018 arg1)
submitLeash(MatrixStack matrices, EntityRenderState$LeashData leashData)
<S> void
submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, UvMapping uvMapping, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay)
method_73490(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_1_1060 arg7, int arg8, class_11683$class_11792 arg9)
submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, TextureRegion arg7, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
default <S> void
submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay)
method_73489(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_1921 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7)
submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
default <S> void
submitModel(Model<? super S> model, S state, PoseStack poseStack, Identifier texture, int lightCoords, int overlayCoords, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay)
method_1_3049(class_3879<? super S> arg0, S arg1, class_4587 arg2, class_2960 arg3, int arg4, int arg5, int arg6, class_11683$class_11792 arg7)
submitModel(Model<? super S> model, S state, MatrixStack matrices, Identifier layerId, int light, int overlay, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
default <S> void
submitModel(Model<S> model, S state, PoseStack poseStack, int lightCoords, int overlayCoords, int tintedColor, SpriteId sprite, SpriteGetter sprites, int outlineColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay)
method_1_3048(class_3879<S> arg0, S arg1, class_4587 arg2, int arg3, int arg4, int arg5, class_1_310 arg6, class_11701 arg7, int arg8, class_11683$class_11792 arg9)
submitModel(Model<S> model, S state, MatrixStack matrices, int light, int overlay, int tintedColor, SpriteIdentifier spriteId, SpriteHolder spriteHolder, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
default void
submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping)
method_73491(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1_1060 arg5)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, TextureRegion arg5)
default void
submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay)
method_73492(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1_1060 arg5, int arg6, class_11683$class_11792 arg7)
submitModelPart(ModelPart part, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, TextureRegion arg5, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay)
default void
submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, UvMapping uvMapping, int tintedColor, ModelFeatureRenderer$CrumblingOverlay crumblingOverlay, int outlineColor)
method_73493(class_630 arg0, class_4587 arg1, class_1921 arg2, int arg3, int arg4, class_1_1060 arg5, int arg6, class_11683$class_11792 arg7, int arg8)
submitModelPart(ModelPart modelPart, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, TextureRegion arg5, int tintedColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, int outlineColor)
void
submitMovingBlock(PoseStack poseStack, MovingBlockRenderState movingBlockRenderState, int outlineColor)
method_73485(class_4587 arg0, class_11791 arg1, int arg2)
submitMovingBlock(MatrixStack arg0, MovingBlockRenderState arg1, int arg2)
void
submitBlockModel(PoseStack poseStack, RenderType renderType, List<BlockStateModelPart> parts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor)
method_73484(class_4587 arg0, class_1921 arg1, List<class_10889> arg2, int[] arg3, int arg4, int arg5, int arg6)
submitBlockStateModel(MatrixStack matrices, RenderLayer renderLayer, List<BlockModelPart> modelParts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor)
void
submitBreakingBlockModel(PoseStack poseStack, List<BlockStateModelPart> parts, int progress)
method_1_3047(class_4587 arg0, List<class_10889> arg1, int arg2)
submitFallingBlock(MatrixStack matrices, List<BlockModelPart> modelParts, int progress)
void
submitShapeOutline(PoseStack poseStack, VoxelShape shape, RenderType renderType, int color, float width, boolean afterTerrain)
method_73494(class_4587 arg0, class_265 arg1, class_1921 arg2, int arg3, float arg4, boolean arg5)
submitModelPart(MatrixStack matrices, VoxelShape voxelShape, RenderLayer renderLayer, int color, float width, boolean afterTerrain)
void
submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemStackRenderState$FoilType foilType)
method_73480(class_4587 arg0, class_811 arg1, int arg2, int arg3, int arg4, int[] arg5, List<class_777> arg6, class_10444$class_10445 arg7)
submitItem(MatrixStack matrices, ItemDisplayContext displayContext, int light, int overlay, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemRenderState$Glint glintType)
void
submitCustomGeometry(PoseStack poseStack, RenderType renderType, SubmitNodeCollector$CustomGeometryRenderer customGeometryRenderer)
method_73483(class_4587 arg0, class_1921 arg1, class_11659$class_11660 arg2)
submitCustom(MatrixStack matrices, RenderLayer renderLayer, OrderedRenderCommandQueue$Custom customRenderer)
void
submitQuadParticleGroup(QuadParticleRenderState particles)
method_1_5141(class_11944 arg0)
submitBillboardParticle(BillboardParticleCommand billboardParticle)
void
submitGizmoPrimitives(DrawableGizmoPrimitives$Group group, CameraRenderState camera, boolean onTop)
method_1_5140(class_12160$class_12355 arg0, class_12075 arg1, boolean arg2)
submitGizmos(GizmoDrawerImpl$Division group, CameraRenderState camera, boolean onTop)
private static RenderLayer
lambda$submitModelPart$0(RenderType arg0, Identifier arg1)
method_1_4569(class_1921 arg0, class_2960 arg1)
method_1_4569(RenderLayer arg0, Identifier id)