| public HangingSignBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(SignBlockEntity blockEntity, HangingSignRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_1_2855(class_2625 arg0, class_1_453 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(SignBlockEntity arg0, HangingSignBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| private static AffineTransformation |
| textTransformation(float angle, boolean isFrontText) |
| method_1_2859(float arg0, boolean arg1) |
| getTextTransformation(float rotationDegrees, boolean front) |
|
| private static AbstractSignBlockEntityRenderState$Transformations |
| createTransformations(float angle) |
| method_1_2853(float arg0) |
| getTransformation(float rotationDegrees) |
|
| private static AbstractSignBlockEntityRenderState$Transformations |
| createGroundTransformation(int segment) |
| method_1_2851(int arg0) |
| getGroundTransformations(int rotation) |
|
| private static AbstractSignBlockEntityRenderState$Transformations |
|
| public void |
| extractRenderState(SignBlockEntity blockEntity, SignRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74333(class_2625 arg0, class_11971 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(SignBlockEntity arg0, AbstractSignBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|