| public HangingSignBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(SignBlockEntity blockEntity, HangingSignRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_1_2855(class_2625 arg0, class_1_453 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(SignBlockEntity arg0, HangingSignBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public static Model$SinglePartModel |
|
| private static org.joml.Matrix4f |
| baseTransformation(float angle) |
| method_49918(float arg0) |
| setAngles(float blockRotationDegrees) |
|
| private static AffineTransformation |
| bodyTransformation(float angle) |
| method_1_2850(float arg0) |
| getBodyTransformation(float rotationDegrees) |
|
| private static AffineTransformation |
| textTransformation(float angle, boolean isFrontText) |
| method_1_2859(float arg0, boolean arg1) |
| getTextTransformation(float rotationDegrees, boolean front) |
|
| private static AbstractSignBlockEntityRenderState$Transformations |
| createTransformations(float angle) |
| method_1_2853(float arg0) |
| getTransformation(float rotationDegrees) |
|
| private static AbstractSignBlockEntityRenderState$Transformations |
| createGroundTransformation(int segment) |
| method_1_2851(int arg0) |
| getGroundTransformations(int rotation) |
|
| private static AbstractSignBlockEntityRenderState$Transformations |
|
| protected Model$SinglePartModel |
|
| protected SpriteIdentifier |
|
| public static void |
| submitSpecial(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model$Simple model, SpriteId sprite) |
| method_65829(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879$class_9948 arg5, class_1_310 arg6) |
| renderAsItem(SpriteHolder spriteHolder, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model$SinglePartModel model, SpriteIdentifier spriteId) |
|
| public static TexturedModelData |
|
| public void |
| extractRenderState(SignBlockEntity blockEntity, SignRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74333(class_2625 arg0, class_11971 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(SignBlockEntity arg0, AbstractSignBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| protected Model$SinglePartModel |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| private static HangingSignBlockEntityRenderer$Models |
|
| private static WoodType |
|