| protected abstract Model$SinglePartModel |
| getSignModel(S state) |
| method_65823(S arg0) |
| getModel(S state) |
|
| protected abstract SpriteIdentifier |
|
| public void |
|
| private void |
|
| protected void |
| submitSign(PoseStack poseStack, int lightCoords, WoodType type, Model$Simple signModel, ModelFeatureRenderer$CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) |
| method_65825(class_4587 arg0, int arg1, class_4719 arg2, class_3879$class_9948 arg3, class_11683$class_11792 arg4, class_11659 arg5) |
| renderSign(MatrixStack matrices, int lightmapCoords, WoodType woodType, Model$SinglePartModel model, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) |
|
| private void |
|
| private static boolean |
|
| public static int |
|
| public void |
| extractRenderState(SignBlockEntity blockEntity, S state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74333(class_2625 arg0, S arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(SignBlockEntity arg0, S arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| private OrderedText |
|