net.minecraft.block

public class CandleBlock

extends AbstractCandleBlock implements Waterloggable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, Waterloggable, FluidDrainable, FluidFillable

net.minecraft.world.level.block.CandleBlock
net.minecraft.class_5544
net.minecraft.block.CandleBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<CandleBlock>
CODEC
field_46298
CODEC
public static final int
MIN_CANDLES
field_31050
field_31050
public static final int
MAX_CANDLES
field_31051
MAX_CANDLE_AMOUNT
public static final IntProperty
CANDLES
field_27174
CANDLES
public static final BooleanProperty
LIT
field_27175
LIT
public static final BooleanProperty
WATERLOGGED
field_27176
WATERLOGGED
public static final ToIntFunction<BlockState>
LIGHT_EMISSION
field_27177
STATE_TO_LUMINANCE
private static final it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3d>>
PARTICLE_OFFSETS
field_27178
CANDLES_TO_PARTICLE_OFFSETS
private static final VoxelShape[]
SHAPES
field_55744
SHAPES_BY_CANDLES

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<CandleBlock>
codec()
method_53969()
getCodec()
protected ActionResult
useItemOn(ItemStack itemStack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult)
method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6)
onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6)
protected boolean
canBeReplaced(BlockState state, BlockPlaceContext context)
method_9616(class_2680 arg0, class_1750 arg1)
canReplace(BlockState arg0, ItemPlacementContext arg1)
public BlockState
getStateForPlacement(BlockPlaceContext context)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected FluidState
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public boolean
placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState)
method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3)
tryFillWithFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
public static boolean
canLight(BlockState state)
method_31630(class_2680 arg0)
canBeLit(BlockState state)
protected Iterable<Vec3d>
getParticleOffsets(BlockState state)
method_31613(class_2680 arg0)
getParticleOffsets(BlockState arg0)
protected boolean
canBeLit(BlockState state)
method_35246(class_2680 arg0)
isNotLit(BlockState arg0)
protected boolean
canSurvive(BlockState state, LevelReader level, BlockPos pos)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
private static boolean
lambda$canLight$0(BlockBehaviour$BlockStateBase arg0)
method_31628(class_4970$class_4971 arg0)
method_31628(AbstractBlock$AbstractBlockState statex)
private static void
lambda$static$1(it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap arg0)
method_66421(it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap arg0)
method_66421(it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap arg0)
private static int
lambda$static$0(BlockState arg0)
method_31631(class_2680 arg0)
method_31631(BlockState state)