History - net.minecraft.block.CandleBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<CandleBlock>: CODEC, field_46298, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<CandleBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
boolean (AbstractBlock$AbstractBlockState): lambda$canLight$2, method_31628, method_31628
boolean (AbstractBlock$AbstractBlockState): lambda$canLight$0, method_31628, method_31628
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.CandleBlock
net.minecraft.class_5544
net.minecraft.block.CandleBlock
Fields
com.mojang.serialization.MapCodec<CandleBlock>: CODEC, field_46298, CODEC
int: MIN_CANDLES, field_31050, field_31050
int: MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT
IntProperty: CANDLES, field_27174, CANDLES
BooleanProperty: LIT, field_27175, LIT
BooleanProperty: WATERLOGGED, field_27176, WATERLOGGED
ToIntFunction<BlockState>: LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3d>>: PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS
VoxelShape[]: SHAPES, field_55744, SHAPES_BY_CANDLES
Constructors
Methods
com.mojang.serialization.MapCodec<CandleBlock> (): codec, method_53969, getCodec
ActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): useItemOn, method_55765, onUseWithItem
boolean (BlockState, ItemPlacementContext): canBeReplaced, method_9616, canReplace
BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
FluidState (BlockState): getFluidState, method_9545, getFluidState
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
boolean (WorldAccess, BlockPos, BlockState, FluidState): placeLiquid, method_10311, tryFillWithFluid
boolean (BlockState): canLight, method_31630, canBeLit
Iterable<Vec3d> (BlockState): getParticleOffsets, method_31613, getParticleOffsets
boolean (BlockState): canBeLit, method_35246, isNotLit
boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt
boolean (AbstractBlock$AbstractBlockState): lambda$canLight$2, method_31628, method_31628
void (it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap): lambda$static$1, method_66421, method_66421
int (BlockState): lambda$static$0, method_31631, method_31631