History - net.minecraft.block.CandleBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<CandleBlock>: CODEC, field_46298, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<CandleBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

boolean (AbstractBlock$AbstractBlockState): lambda$canLight$2, method_31628, method_31628

boolean (AbstractBlock$AbstractBlockState): lambda$canLight$0, method_31628, method_31628

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.CandleBlock

net.minecraft.class_5544

net.minecraft.block.CandleBlock

Fields

com.mojang.serialization.MapCodec<CandleBlock>: CODEC, field_46298, CODEC

int: MIN_CANDLES, field_31050, field_31050

int: MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT

IntProperty: CANDLES, field_27174, CANDLES

BooleanProperty: LIT, field_27175, LIT

BooleanProperty: WATERLOGGED, field_27176, WATERLOGGED

ToIntFunction<BlockState>: LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE

it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3d>>: PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS

VoxelShape[]: SHAPES, field_55744, SHAPES_BY_CANDLES

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<CandleBlock> (): codec, method_53969, getCodec

ActionResult (ItemStack, BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult): useItemOn, method_55765, onUseWithItem

boolean (BlockState, ItemPlacementContext): canBeReplaced, method_9616, canReplace

BlockState (ItemPlacementContext): getStateForPlacement, method_9605, getPlacementState

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

FluidState (BlockState): getFluidState, method_9545, getFluidState

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

boolean (WorldAccess, BlockPos, BlockState, FluidState): placeLiquid, method_10311, tryFillWithFluid

boolean (BlockState): canLight, method_31630, canBeLit

Iterable<Vec3d> (BlockState): getParticleOffsets, method_31613, getParticleOffsets

boolean (BlockState): canBeLit, method_35246, isNotLit

boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt

boolean (AbstractBlock$AbstractBlockState): lambda$canLight$2, method_31628, method_31628

void (it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap): lambda$static$1, method_66421, method_66421

int (BlockState): lambda$static$0, method_31631, method_31631