net.minecraft.client.render.entity

public abstract class AbstractSkeletonEntityRenderer<T extends AbstractSkeletonEntity, S extends SkeletonEntityRenderState>

extends BipedEntityRenderer<T, S, SkeletonEntityModel<S>>

All mapped superinterfaces:

FeatureRendererContext

net.minecraft.client.renderer.entity.AbstractSkeletonRenderer
net.minecraft.class_9989
net.minecraft.client.render.entity.AbstractSkeletonEntityRenderer

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context, EntityModelLayer layer, EquipmentModelData<EntityModelLayer> model)
public (EntityRendererFactory$Context context, EquipmentModelData<EntityModelLayer> armorSet, SkeletonEntityModel<S> model)

Method summary

Modifier and TypeMethod
public void
extractRenderState(T entity, S state, float partialTicks)
method_62367(T arg0, S arg1, float arg2)
updateRenderState(T arg0, S arg1, float arg2)
protected boolean
isShaking(S state)
method_62368(S arg0)
isShaking(S arg0)
protected BipedEntityModel$ArmPose
getArmPose(T mob, HumanoidArm arm)
method_65833(T arg0, class_1306 arg1)
getArmPose(T arg0, Arm arg1)
public void
extractRenderState(Mob entity, HumanoidRenderState state, float partialTicks)
method_62366(class_1308 arg0, class_10034 arg1, float arg2)
updateRenderState(MobEntity arg0, BipedEntityRenderState arg1, float arg2)
protected BipedEntityModel$ArmPose
getArmPose(Mob mob, HumanoidArm arm)
method_65564(class_1308 arg0, class_1306 arg1)
getArmPose(MobEntity arg0, Arm arg1)
public void
extractRenderState(LivingEntity entity, LivingEntityRenderState state, float partialTicks)
method_62355(class_1309 arg0, class_10042 arg1, float arg2)
updateRenderState(LivingEntity arg0, LivingEntityRenderState arg1, float arg2)
protected boolean
isShaking(LivingEntityRenderState state)
method_25450(class_10042 arg0)
isShaking(LivingEntityRenderState arg0)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)