net.minecraft.client.render.entity.model

public class SkeletonEntityModel<S extends SkeletonEntityRenderState>

extends BipedEntityModel<S>

All mapped superinterfaces:

ModelWithArms, ModelWithHead

net.minecraft.client.model.monster.skeleton.SkeletonModel
net.minecraft.class_606
net.minecraft.client.render.entity.model.SkeletonEntityModel

Constructor summary

ModifierConstructor
public (ModelPart root)

Method summary

Modifier and TypeMethod
public static TexturedModelData
createBodyLayer()
method_32047()
getTexturedModelData()
protected static void
createDefaultSkeletonMesh(PartDefinition root)
method_57794(class_5610 arg0)
addLimbs(ModelPartData data)
public static TexturedModelData
createSingleModelDualBodyLayer()
method_76293()
getParchedTexturedModelData()
public void
setupAnim(S state)
method_19690(S arg0)
setAngles(S arg0)
public void
translateToHand(SkeletonRenderState state, HumanoidArm arm, PoseStack poseStack)
method_72864(class_10066 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(SkeletonEntityRenderState arg0, Arm arg1, MatrixStack arg2)
public void
setupAnim(HumanoidRenderState state)
method_17087(class_10034 arg0)
setAngles(BipedEntityRenderState arg0)
public void
translateToHand(EntityRenderState state, HumanoidArm arm, PoseStack poseStack)
method_2803(class_10017 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(EntityRenderState arg0, Arm arg1, MatrixStack arg2)
public void
setupAnim(Object state)
method_2819(Object arg0)
setAngles(Object arg0)