History - net.minecraft.client.render.entity.AbstractSkeletonEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.entity.AbstractSkeletonRenderer
net.minecraft.class_9989
net.minecraft.client.render.entity.AbstractSkeletonEntityRenderer
Fields
Constructors
(EntityRendererFactory$Context, EntityModelLayer, EquipmentModelData<EntityModelLayer>)
(EntityRendererFactory$Context, EquipmentModelData<EntityModelLayer>, SkeletonEntityModel<S>)
Methods
void (T, S, float): extractRenderState, method_62367, updateRenderState
boolean (S): isShaking, method_62368, isShaking
BipedEntityModel$ArmPose (T, Arm): getArmPose, method_65833, getArmPose
void (MobEntity, BipedEntityRenderState, float): extractRenderState, method_62366, updateRenderState
BipedEntityModel$ArmPose (MobEntity, Arm): getArmPose, method_65564, getArmPose
void (LivingEntity, LivingEntityRenderState, float): extractRenderState, method_62355, updateRenderState
boolean (LivingEntityRenderState): isShaking, method_25450, isShaking
void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState