| public void |
| extractRenderState(Level level, int ticks, float partialTicks, Vec3 cameraPos, WeatherRenderState renderState) |
| method_62315(class_1937 arg0, int arg1, float arg2, class_243 arg3, class_12077 arg4) |
| buildPrecipitationPieces(World world, int ticks, float tickProgress, Vec3d cameraPos, WeatherRenderState state) |
|
| private void |
|
| public void |
|
| private WeatherRendering$Piece |
| createRainColumnInstance(RandomSource random, int ticks, int x, int bottomY, int topY, int z, int lightCoords, float partialTicks) |
| method_62314(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) |
| createRainPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickProgress) |
|
| private WeatherRendering$Piece |
| createSnowColumnInstance(RandomSource random, int ticks, int x, int bottomY, int topY, int z, int lightCoords, float partialTicks) |
| method_62321(class_5819 arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) |
| createSnowPiece(Random random, int ticks, int x, int yMin, int yMax, int z, int light, float tickProgress) |
|
| private void |
| renderInstances(VertexConsumer builder, List<WeatherEffectRenderer$ColumnInstance> columns, Vec3 cameraPos, float maxAlpha, int radius, float intensity) |
| method_62318(class_4588 arg0, List<class_9976$class_9977> arg1, class_243 arg2, float arg3, int arg4, float arg5) |
| renderPieces(VertexConsumer vertexConsumer, List<WeatherRendering$Piece> pieces, Vec3d pos, float intensity, int range, float gradient) |
|
| public void |
| tickRainParticles(ClientLevel level, Camera camera, int ticks, ParticleStatus particleStatus, int weatherRadius) |
| method_62319(class_638 arg0, class_4184 arg1, int arg2, class_4066 arg3, int arg4) |
| addParticlesAndSound(ClientWorld world, Camera camera, int ticks, ParticlesMode particlesMode, int weatherRadius) |
|
| private Biome$Precipitation |
|
| private static String |
| lambda$render$0() |
| method_1_1039() |
| method_1_1039() |
|