History - net.minecraft.client.render.WeatherRenderer
26.3-snapshot-3
Names
Fields
GpuBuffer: vertexBuffer, field_1_5784, vertexBuffer
GpuBuffer: vertexBuffer, field_1_5784, vertexBuffer
Constructors
Methods
void (RenderPass, AbstractTexture, int, int): renderWeather, method_1_1041, issueDraw
void (WeatherRenderState, RenderPass): render, method_1_7459, draw
void (OitStage, WeatherRenderState, RenderPass): renderOit, method_1_7461, drawOit
void (WeatherRenderState, RenderPass, RenderPipeline): render, method_1_7460, draw
void (RenderPass, AbstractTexture, int, int): renderWeather, method_1_1041, issueDraw
void (WeatherRenderState, RenderPass): render, method_1_7459, draw
void (OitStage, WeatherRenderState, RenderPass): renderOit, method_1_7461, drawOit
void (WeatherRenderState, RenderPass, RenderPipeline): render, method_1_7460, draw
26.3-snapshot-2
Names
Fields
GameRenderer: gameRenderer, field_1_8175, gameRenderer
TextureManager: textureManager, field_1_8180, textureManager
AbstractTexture: rainTexture, field_1_8178, rainTexture
AbstractTexture: snowTexture, field_1_8179, snowTexture
DrawMode: primitiveTopology, field_1_8177, drawMode
int: indexCount, field_1_8176, indexCount
Constructors
Methods
void (VertexConsumer, List<WeatherRenderer$Piece>, Vec3d, float, int, float): renderInstances, method_62318, renderPieces
void (VertexConsumer, List<WeatherRenderer$Piece>, Vec3d, float, int, float): prepareInstances, method_62318, renderPieces
void (Vec3d, WeatherRenderState): render, method_1_1040, render
GpuBuffer (ByteBuffer): uploadVertexBuffer, method_1_4992, upload
void (ByteBuffer): uploadVertexBuffer, method_1_4992, upload
void (Vec3d, WeatherRenderState): prepare, method_1_7458, prepare
void (WeatherRenderState, RenderPass): render, method_1_7459, draw
void (OitStage, WeatherRenderState, RenderPass): renderOit, method_1_7461, drawOit
void (WeatherRenderState, RenderPass, RenderPipeline): render, method_1_7460, draw
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
net.minecraft.client.render.WeatherRendering
net.minecraft.client.render.WeatherRenderer
Fields
float: RAIN_PARTICLES_PER_BLOCK, field_63581, PRECIPITATION_DENSITY
int: RAIN_RADIUS, field_53148, field_53148
int: RAIN_TABLE_SIZE, field_53152, field_53152
int: RAIN_TABLE_SIZE, field_53152, NORMAL_TABLE_DIMENSION
int: HALF_RAIN_TABLE_SIZE, field_53153, field_53153
int: HALF_RAIN_TABLE_SIZE, field_53153, NORMAL_TABLE_BIAS
int: rainSoundTime, field_53154, soundChance
int: INDICES_PER_COLUMN, field_1_1035, field_1_1035
int: INDICES_PER_COLUMN, field_1_1035, INDICES_PER_PIECE
GpuBuffer: vertexBuffer, field_1_5784, vertexBuffer
Constructors
Methods
void (World, int, float, Vec3d, WeatherRenderState): extractRenderState, method_62315, buildPrecipitationPieces
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createRainColumnInstance, method_62314, createRainPiece
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createSnowColumnInstance, method_62321, createSnowPiece
void (ClientWorld, Camera, int, ParticlesMode, int): tickRainParticles, method_62319, addParticlesAndSound
Biome$Precipitation (World, BlockPos): getPrecipitationAt, method_62317, getPrecipitationAt
void (ClientWorld, float, Vec3d, WeatherRenderState): extractRenderState, method_62315, buildPrecipitationPieces
GpuBuffer (ByteBuffer): uploadVertexBuffer, method_1_4992, upload
WeatherRenderer$Piece (Random, long, int, int, int, int, int, float): createRainColumnInstance, method_62314, createRainPiece
WeatherRenderer$Piece (Random, long, int, int, int, int, int, float): createSnowColumnInstance, method_62321, createSnowPiece
void (): close
String (): lambda$uploadVertexBuffer$0, method_1_4991, method_1_4991
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
float: RAIN_PARTICLES_PER_BLOCK, field_63581, field_63581
float: RAIN_PARTICLES_PER_BLOCK, field_63581, PRECIPITATION_DENSITY
int: INDICES_PER_COLUMN, field_1_1035, field_1_1035
Constructors
Methods
void (VertexConsumerProvider, Vec3d, WeatherRenderState): render, method_62320, renderPrecipitation
void (RenderPass, AbstractTexture, int, int): renderWeather, method_1_1041, issueDraw
void (Vec3d, WeatherRenderState): render, method_1_1040, render
String (): lambda$render$0, method_1_1039, method_1_1039
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.WeatherEffectRenderer
net.minecraft.class_9976
net.minecraft.client.render.WeatherRendering
Fields
float: RAIN_PARTICLES_PER_BLOCK, field_63581, field_63581
int: RAIN_RADIUS, field_53148, field_53148
Identifier: RAIN_LOCATION, field_53150, RAIN_TEXTURE
Identifier: SNOW_LOCATION, field_53151, SNOW_TEXTURE
int: RAIN_TABLE_SIZE, field_53152, field_53152
int: HALF_RAIN_TABLE_SIZE, field_53153, field_53153
int: rainSoundTime, field_53154, soundChance
float[]: columnSizeX, field_53155, NORMAL_LINE_DX
float[]: columnSizeZ, field_53156, NORMAL_LINE_DZ
Constructors
()
Methods
void (World, int, float, Vec3d, WeatherRenderState): extractRenderState, method_62315, buildPrecipitationPieces
void (VertexConsumerProvider, Vec3d, WeatherRenderState): render, method_62320, renderPrecipitation
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createRainColumnInstance, method_62314, createRainPiece
WeatherRendering$Piece (Random, int, int, int, int, int, int, float): createSnowColumnInstance, method_62321, createSnowPiece
void (VertexConsumer, List<WeatherRendering$Piece>, Vec3d, float, int, float): renderInstances, method_62318, renderPieces
void (ClientWorld, Camera, int, ParticlesMode, int): tickRainParticles, method_62319, addParticlesAndSound
Biome$Precipitation (World, BlockPos): getPrecipitationAt, method_62317, getPrecipitationAt