| public void |
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| public void |
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| public void |
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| public void |
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| public void |
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| public void |
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| public void |
| enableScissor(int x, int y, int width, int height) |
| enableScissor(int arg0, int arg1, int arg2, int arg3) |
| enableScissor(int x, int y, int width, int height) |
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| public void |
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| public void |
| setVertexBuffer(int slot, GpuBuffer vertexBuffer) |
| setVertexBuffer(int arg0, GpuBuffer arg1) |
| setVertexBuffer(int index, GpuBuffer buffer) |
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| public void |
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| public void |
| drawIndexed(int baseVertex, int firstIndex, int indexCount, int instanceCount) |
| drawIndexed(int arg0, int arg1, int arg2, int arg3) |
| drawIndexed(int baseVertex, int firstIndex, int count, int instanceCount) |
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| public <T> void |
| drawMultipleIndexed(Collection<RenderPass$Draw<T>> draws, GpuBuffer defaultIndexBuffer, VertexFormat$IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) |
| drawMultipleIndexed(Collection<RenderPass$class_10884<T>> arg0, GpuBuffer arg1, VertexFormat$class_5595 arg2, Collection<String> arg3, T arg4) |
| drawMultipleIndexed(Collection<RenderPass$RenderObject<T>> objects, GpuBuffer buffer, VertexFormat$IndexType indexType, Collection<String> validationSkippedUniforms, T uniformArgument) |
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| public void |
| draw(int firstVertex, int vertexCount) |
| draw(int arg0, int arg1) |
| draw(int offset, int count) |
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| public void |
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