| public RenderPassBackend |
|
| public RenderPassBackend |
| createRenderPass(Supplier<String> label, GpuTextureView colorTexture, OptionalInt clearColor, GpuTextureView depthTexture, OptionalDouble clearDepth) |
| method_1_1391(Supplier<String> arg0, com.mojang.blaze3d.textures.GpuTextureView arg1, OptionalInt arg2, com.mojang.blaze3d.textures.GpuTextureView arg3, OptionalDouble arg4) |
| createRenderPass(Supplier<String> arg0, com.mojang.blaze3d.textures.GpuTextureView arg1, OptionalInt arg2, com.mojang.blaze3d.textures.GpuTextureView arg3, OptionalDouble arg4) |
|
| public boolean |
| isInRenderPass() |
| method_1_1392() |
| isRenderPassOpen() |
|
| public void |
|
| public void |
|
| public void |
| clearColorAndDepthTextures(GpuTexture colorTexture, int clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight) |
| method_1_1382(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) |
| clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3, int arg4, int arg5, int arg6, int arg7) |
|
| public void |
| clearDepthTexture(GpuTexture depthTexture, double clearDepth) |
| method_1_1384(GpuTexture arg0, double arg1) |
| clearDepthTexture(GpuTexture arg0, double arg1) |
|
| public void |
|
| public GpuBuffer$MappedView |
|
| public void |
|
| public void |
| writeToTexture(GpuTexture destination, NativeImage source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height, int sourceX, int sourceY) |
| method_1_1398(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) |
| writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9) |
|
| public void |
| writeToTexture(GpuTexture destination, ByteBuffer source, NativeImage$Format format, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) |
| method_1_1399(GpuTexture arg0, ByteBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| writeToTexture(GpuTexture arg0, ByteBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
|
| public void |
| copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) |
| method_1_1385(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4) |
| copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4) |
|
| public void |
| copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) |
| method_1_1386(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
|
| public void |
| copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) |
| method_1_1387(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
|
| public void |
| presentTexture(GpuTextureView textureView) |
| method_1_1394(com.mojang.blaze3d.textures.GpuTextureView arg0) |
| presentTexture(com.mojang.blaze3d.textures.GpuTextureView arg0) |
|
| public GpuFence |
| createFence() |
| method_1_1389() |
| createFence() |
|
| protected <T> void |
| executeDrawMultiple(GlRenderPass renderPass, Collection<RenderPass$Draw<T>> draws, GpuBuffer defaultIndexBuffer, VertexFormat$IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) |
| method_68355(class_10866 arg0, Collection<RenderPass$class_10884<T>> arg1, GpuBuffer arg2, VertexFormat$class_5595 arg3, Collection<String> arg4, T arg5) |
| drawObjectsWithRenderPass(RenderPassImpl pass, Collection<RenderPass$RenderObject<T>> objects, GpuBuffer indexBuffer, VertexFormat$IndexType indexType, Collection<String> validationSkippedUniforms, T arg5) |
|
| protected void |
| executeDraw(GlRenderPass renderPass, int baseVertex, int firstIndex, int drawCount, VertexFormat$IndexType indexType, int instanceCount) |
| method_68352(class_10866 arg0, int arg1, int arg2, int arg3, VertexFormat$class_5595 arg4, int arg5) |
| drawBoundObjectWithRenderPass(RenderPassImpl pass, int baseVertex, int firstIndex, int count, VertexFormat$IndexType indexType, int instanceCount) |
|
| private void |
| drawFromBuffers(GlRenderPass renderPass, int baseVertex, int firstIndex, int drawCount, VertexFormat$IndexType indexType, GlRenderPipeline pipeline, int instanceCount) |
| method_68353(class_10866 arg0, int arg1, int arg2, int arg3, VertexFormat$class_5595 arg4, class_10867 arg5, int arg6) |
| drawObjectWithRenderPass(RenderPassImpl pass, int baseVertex, int firstIndex, int count, VertexFormat$IndexType indexType, CompiledShaderPipeline pipeline, int instanceCount) |
|
| private boolean |
|
| private void |
|
| public void |
| finishRenderPass() |
| method_68346() |
| closePass() |
|
| public GpuQuery |
| timerQueryBegin() |
| method_1_1395() |
| timerQueryBegin() |
|
| public void |
| timerQueryEnd(GpuQuery query) |
| method_1_1396(com.mojang.blaze3d.systems.GpuQuery arg0) |
| timerQueryEnd(com.mojang.blaze3d.systems.GpuQuery arg0) |
|
| private static void |
|