net.minecraft.client.render.entity

public class ItemFrameEntityRenderer<T extends ItemFrameEntity>

extends EntityRenderer<T, ItemFrameEntityRenderState>

net.minecraft.client.renderer.entity.ItemFrameRenderer
net.minecraft.class_915
net.minecraft.client.render.entity.ItemFrameEntityRenderer

Field summary

Modifier and TypeField
public static final int
GLOW_FRAME_BRIGHTNESS
field_32932
GLOW_FRAME_BLOCK_LIGHT
public static final int
BRIGHT_MAP_LIGHT_ADJUSTMENT
field_32933
field_32933
private final ItemModelManager
itemModelResolver
field_55294
itemModelManager
private final MapRenderer
mapRenderer
field_53191
mapRenderer
private final BlockRenderManager
blockRenderer
field_38891
blockRenderManager

Constructor summary

ModifierConstructor
public (EntityRendererFactory$Context context)

Method summary

Modifier and TypeMethod
protected int
getBlockLightLevel(T entity, BlockPos blockPos)
method_33435(T arg0, class_2338 arg1)
getBlockLight(T arg0, BlockPos arg1)
public void
submit(ItemFrameRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3994(class_10040 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(ItemFrameEntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
private int
getLightCoords(boolean isGlowFrame, int glowLightCoords, int originalLightCoords)
method_33433(boolean arg0, int arg1, int arg2)
getLight(boolean glow, int glowLight, int regularLight)
public Vec3d
getRenderOffset(ItemFrameRenderState state)
method_23174(class_10040 arg0)
getPositionOffset(ItemFrameEntityRenderState arg0)
protected boolean
shouldShowName(T entity, double distanceToCameraSq)
method_23176(T arg0, double arg1)
hasLabel(T arg0, double arg1)
protected Text
getNameTag(T entity)
method_62472(T arg0)
getDisplayName(T arg0)
public ItemFrameEntityRenderState
createRenderState()
method_55269()
createRenderState()
public void
extractRenderState(T entity, ItemFrameRenderState state, float partialTicks)
method_62473(T arg0, class_10040 arg1, float arg2)
updateRenderState(T arg0, ItemFrameEntityRenderState arg1, float arg2)
public void
extractRenderState(Entity entity, EntityRenderState state, float partialTicks)
method_62354(class_1297 arg0, class_10017 arg1, float arg2)
updateRenderState(Entity arg0, EntityRenderState arg1, float arg2)
public EntityRenderState
createRenderState()
method_55269()
createRenderState()
protected Text
getNameTag(Entity entity)
method_62426(class_1297 arg0)
getDisplayName(Entity arg0)
protected boolean
shouldShowName(Entity entity, double distanceToCameraSq)
method_3921(class_1297 arg0, double arg1)
hasLabel(Entity arg0, double arg1)
public void
submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera)
method_3936(class_10017 arg0, class_4587 arg1, class_11659 arg2, class_12075 arg3)
render(EntityRenderState arg0, MatrixStack arg1, OrderedRenderCommandQueue arg2, CameraRenderState arg3)
public Vec3d
getRenderOffset(EntityRenderState state)
method_23169(class_10017 arg0)
getPositionOffset(EntityRenderState arg0)
protected int
getBlockLightLevel(Entity entity, BlockPos blockPos)
method_24087(class_1297 arg0, class_2338 arg1)
getBlockLight(Entity arg0, BlockPos arg1)