History - net.minecraft.client.render.entity.ItemFrameEntityRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

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Fields

Constructors

Methods

26.3-snapshot-1

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Fields

Constructors

Methods

26.2

Names

Fields

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Methods

26.1.2

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Methods

26.1.1

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Fields

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Methods

26.1

Names

Fields

BlockRenderManager: blockRenderer, field_38891, blockRenderManager

EntityRendererId: BLOCK_DISPLAY_CONTEXT, field_1_2328, ID

BlockModelManager: blockModelResolver, field_1_2213, blockModelManager

Constructors

Methods

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.entity.ItemFrameRenderer

net.minecraft.class_915

net.minecraft.client.render.entity.ItemFrameEntityRenderer

Fields

int: GLOW_FRAME_BRIGHTNESS, field_32932, GLOW_FRAME_BLOCK_LIGHT

int: BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933

ItemModelManager: itemModelResolver, field_55294, itemModelManager

MapRenderer: mapRenderer, field_53191, mapRenderer

BlockRenderManager: blockRenderer, field_38891, blockRenderManager

Constructors

(EntityRendererFactory$Context)

Methods

int (T, BlockPos): getBlockLightLevel, method_33435, getBlockLight

void (ItemFrameEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3994, render

int (boolean, int, int): getLightCoords, method_33433, getLight

Vec3d (ItemFrameEntityRenderState): getRenderOffset, method_23174, getPositionOffset

boolean (T, double): shouldShowName, method_23176, hasLabel

Text (T): getNameTag, method_62472, getDisplayName

ItemFrameEntityRenderState (): createRenderState, method_55269, createRenderState

void (T, ItemFrameEntityRenderState, float): extractRenderState, method_62473, updateRenderState

void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState

EntityRenderState (): createRenderState, method_55269, createRenderState

Text (Entity): getNameTag, method_62426, getDisplayName

boolean (Entity, double): shouldShowName, method_3921, hasLabel

void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3936, render

Vec3d (EntityRenderState): getRenderOffset, method_23169, getPositionOffset

int (Entity, BlockPos): getBlockLightLevel, method_24087, getBlockLight