| public BlockModels |
| getBlockModelShaper() |
| method_3351() |
| getModels() |
|
| public void |
| renderBreakingTexture(BlockState state, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer builder) |
| method_23071(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_4587 arg3, class_4588 arg4) |
| renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) |
|
| public void |
| renderBatched(BlockState blockState, BlockPos pos, BlockAndTintGetter level, PoseStack poseStack, VertexConsumer builder, boolean cull, List<BlockModelPart> parts) |
| method_3355(class_2680 arg0, class_2338 arg1, class_1920 arg2, class_4587 arg3, class_4588 arg4, boolean arg5, List<class_10889> arg6) |
| renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, List<BlockModelPart> parts) |
|
| public void |
| renderLiquid(BlockPos pos, BlockAndTintGetter level, VertexConsumer builder, BlockState blockState, FluidState fluidState) |
| method_3352(class_2338 arg0, class_1920 arg1, class_4588 arg2, class_2680 arg3, class_3610 arg4) |
| renderFluid(BlockPos pos, BlockRenderView world, VertexConsumer vertexConsumer, BlockState blockState, FluidState fluidState) |
|
| public BlockModelRenderer |
| getModelRenderer() |
| method_3350() |
| getModelRenderer() |
|
| public BlockStateModel |
|
| public void |
| renderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource bufferSource, int lightCoords, int overlayCoords) |
| method_3353(class_2680 arg0, class_4587 arg1, class_4597 arg2, int arg3, int arg4) |
| renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) |
|
| public void |
|