| public void |
| tesselateBlock(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState blockState, BlockPos pos, PoseStack poseStack, VertexConsumer builder, boolean cull, int overlayCoords) |
| method_3374(class_1920 arg0, List<class_10889> arg1, class_2680 arg2, class_2338 arg3, class_4587 arg4, class_4588 arg5, boolean arg6, int arg7) |
| render(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) |
|
| private static boolean |
| shouldRenderFace(BlockAndTintGetter level, BlockState state, boolean cullEnabled, Direction direction, BlockPos neighborPos) |
| method_68826(class_1920 arg0, class_2680 arg1, boolean arg2, class_2350 arg3, class_2338 arg4) |
| shouldDrawFace(BlockRenderView world, BlockState state, boolean cull, Direction side, BlockPos pos) |
|
| public void |
| tesselateWithAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer builder, boolean cull, int overlayCoords) |
| method_3361(class_1920 arg0, List<class_10889> arg1, class_2680 arg2, class_2338 arg3, class_4587 arg4, class_4588 arg5, boolean arg6, int arg7) |
| renderSmooth(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) |
|
| public void |
| tesselateWithoutAO(BlockAndTintGetter level, List<BlockModelPart> parts, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer builder, boolean cull, int overlayCoords) |
| method_3373(class_1920 arg0, List<class_10889> arg1, class_2680 arg2, class_2338 arg3, class_4587 arg4, class_4588 arg5, boolean arg6, int arg7) |
| renderFlat(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) |
|
| private void |
| renderModelFaceAO(BlockAndTintGetter level, BlockState state, BlockPos pos, PoseStack poseStack, VertexConsumer builder, List<BakedQuad> quads, ModelBlockRenderer$AmbientOcclusionRenderStorage storage, int overlayCoords) |
| method_3363(class_1920 arg0, class_2680 arg1, class_2338 arg2, class_4587 arg3, class_4588 arg4, List<class_777> arg5, class_778$class_780 arg6, int arg7) |
| renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer$AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) |
|
| private void |
| putQuadData(BlockAndTintGetter level, BlockState state, BlockPos pos, VertexConsumer builder, PoseStack$Pose pose, BakedQuad quad, ModelBlockRenderer$CommonRenderStorage renderStorage, int overlayCoords) |
| method_23073(class_1920 arg0, class_2680 arg1, class_2338 arg2, class_4588 arg3, class_4587$class_4665 arg4, class_777 arg5, class_778$class_10931 arg6, int arg7) |
| renderQuad(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack$Entry matrixEntry, BakedQuad quad, BlockModelRenderer$LightmapCache lightmap, int light) |
|
| private static void |
| calculateShape(BlockAndTintGetter level, BlockState state, BlockPos pos, BakedQuad quad, ModelBlockRenderer$CommonRenderStorage storage) |
| method_3364(class_1920 arg0, class_2680 arg1, class_2338 arg2, class_777 arg3, class_778$class_10931 arg4) |
| getQuadDimensions(BlockRenderView world, BlockState state, BlockPos pos, BakedQuad arg3, BlockModelRenderer$LightmapCache arg4) |
|
| private void |
| renderModelFaceFlat(BlockAndTintGetter level, BlockState state, BlockPos pos, int lightColor, int overlayCoords, boolean checkLight, PoseStack poseStack, VertexConsumer builder, List<BakedQuad> quads, ModelBlockRenderer$CommonRenderStorage shapeState) |
| method_3370(class_1920 arg0, class_2680 arg1, class_2338 arg2, int arg3, int arg4, boolean arg5, class_4587 arg6, class_4588 arg7, List<class_777> arg8, class_778$class_10931 arg9) |
| renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer$LightmapCache lightmap) |
|
| public static void |
| renderModel(PoseStack$Pose pose, VertexConsumer builder, BlockStateModel model, float r, float g, float b, int lightCoords, int overlayCoords) |
| method_3367(class_4587$class_4665 arg0, class_4588 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7) |
| render(MatrixStack$Entry entry, VertexConsumer vertexConsumer, BlockStateModel model, float red, float green, float blue, int light, int overlay) |
|
| private static void |
| renderQuadList(PoseStack$Pose pose, VertexConsumer builder, float r, float g, float b, List<BakedQuad> quads, int lightCoords, int overlayCoords) |
| method_3365(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, List<class_777> arg5, int arg6, int arg7) |
| renderQuads(MatrixStack$Entry entry, VertexConsumer vertexConsumer, float red, float green, float blue, List<BakedQuad> quads, int light, int overlay) |
|
| public static void |
| enableCaching() |
| method_20544() |
| enableBrightnessCache() |
|
| public static void |
| clearCache() |
| method_20545() |
| disableBrightnessCache() |
|