net.minecraft.block

public class BubbleColumnBlock

extends Block implements FluidDrainable

All mapped superinterfaces:

ToggleableFeature, ItemConvertible, FluidDrainable

net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BubbleColumnBlock>
CODEC
field_46291
CODEC
public static final BooleanProperty
DRAG_DOWN
field_10680
DRAG
private static final int
CHECK_PERIOD
field_31038
SCHEDULED_TICK_DELAY

Constructor summary

ModifierConstructor
public (AbstractBlock$Settings properties)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BubbleColumnBlock>
codec()
method_53969()
getCodec()
protected void
entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5)
protected void
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected FluidState
getFluidState(BlockState state)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public static void
updateColumn(LevelAccessor level, BlockPos origin, BlockState belowState)
method_34268(class_1936 arg0, class_2338 arg1, class_2680 arg2)
update(WorldAccess world, BlockPos pos, BlockState state)
public static void
updateColumn(LevelAccessor level, BlockPos origin, BlockState originState, BlockState belowState)
method_34267(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
update(WorldAccess world, BlockPos pos, BlockState water, BlockState bubbleSource)
private static boolean
canExistIn(BlockState state)
method_9658(class_2680 arg0)
isStillWater(BlockState state)
private static BlockState
getColumnState(BlockState belowState)
method_34269(class_2680 arg0)
getBubbleState(BlockState state)
public void
animateTick(BlockState state, Level level, BlockPos pos, RandomSource random)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected BlockState
updateShape(BlockState state, LevelReader level, ScheduledTickAccess ticks, BlockPos pos, Direction directionToNeighbour, BlockPos neighbourPos, BlockState neighbourState, RandomSource random)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected boolean
canSurvive(BlockState state, LevelReader level, BlockPos pos)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected BlockRenderType
getRenderShape(BlockState state)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public ItemStack
pickupBlock(LivingEntity user, LevelAccessor level, BlockPos pos, BlockState state)
method_9700(class_1309 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
tryDrainFluid(LivingEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
public Optional<SoundEvent>
getPickupSound()
method_32351()
getBucketFillSound()