History - net.minecraft.block.BubbleColumnBlock
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
com.mojang.serialization.MapCodec<BubbleColumnBlock>: CODEC, field_46291, CODEC
Constructors
Methods
com.mojang.serialization.MapCodec<BubbleColumnBlock> (): codec, method_53969, getCodec
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
void (WorldAccess, BlockPos, BlockState): updateColumn, method_34268, update
void (WorldAccess, BlockPos, BlockState, BlockState): updateColumn, method_34267, update
boolean (BlockState): canExistIn, method_9658, isStillWater
BlockState (BlockState): getColumnState, method_34269, getBubbleState
void (Block, WorldAccess, BlockPos, BlockState): updateColumn, method_34268, update
void (Block, WorldAccess, BlockPos, BlockState, BlockState): updateColumn, method_34267, update
boolean (Block, BlockState): canOccupy, method_9658, isStillWater
BlockState (Block, BlockState, BlockState): getColumnState, method_34269, getBubbleState
1.21.11_unobfuscated
Names
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock
Fields
com.mojang.serialization.MapCodec<BubbleColumnBlock>: CODEC, field_46291, CODEC
BooleanProperty: DRAG_DOWN, field_10680, DRAG
int: CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY
Constructors
Methods
com.mojang.serialization.MapCodec<BubbleColumnBlock> (): codec, method_53969, getCodec
void (BlockState, World, BlockPos, Entity, EntityCollisionHandler, boolean): entityInside, method_9548, onEntityCollision
void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick
FluidState (BlockState): getFluidState, method_9545, getFluidState
void (WorldAccess, BlockPos, BlockState): updateColumn, method_34268, update
void (WorldAccess, BlockPos, BlockState, BlockState): updateColumn, method_34267, update
boolean (BlockState): canExistIn, method_9658, isStillWater
BlockState (BlockState): getColumnState, method_34269, getBubbleState
void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick
BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate
boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt
VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape
BlockRenderType (BlockState): getRenderShape, method_9604, getRenderType
void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties
ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): pickupBlock, method_9700, tryDrainFluid
Optional<SoundEvent> (): getPickupSound, method_32351, getBucketFillSound