History - net.minecraft.block.BubbleColumnBlock

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

com.mojang.serialization.MapCodec<BubbleColumnBlock>: CODEC, field_46291, CODEC

Constructors

Methods

com.mojang.serialization.MapCodec<BubbleColumnBlock> (): codec, method_53969, getCodec

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

void (WorldAccess, BlockPos, BlockState): updateColumn, method_34268, update

void (WorldAccess, BlockPos, BlockState, BlockState): updateColumn, method_34267, update

boolean (BlockState): canExistIn, method_9658, isStillWater

BlockState (BlockState): getColumnState, method_34269, getBubbleState

void (Block, WorldAccess, BlockPos, BlockState): updateColumn, method_34268, update

void (Block, WorldAccess, BlockPos, BlockState, BlockState): updateColumn, method_34267, update

boolean (Block, BlockState): canOccupy, method_9658, isStillWater

BlockState (Block, BlockState, BlockState): getColumnState, method_34269, getBubbleState

1.21.11_unobfuscated

Names

net.minecraft.world.level.block.BubbleColumnBlock

net.minecraft.class_2258

net.minecraft.block.BubbleColumnBlock

Fields

com.mojang.serialization.MapCodec<BubbleColumnBlock>: CODEC, field_46291, CODEC

BooleanProperty: DRAG_DOWN, field_10680, DRAG

int: CHECK_PERIOD, field_31038, SCHEDULED_TICK_DELAY

Constructors

(AbstractBlock$Settings)

Methods

com.mojang.serialization.MapCodec<BubbleColumnBlock> (): codec, method_53969, getCodec

void (BlockState, World, BlockPos, Entity, EntityCollisionHandler, boolean): entityInside, method_9548, onEntityCollision

void (BlockState, ServerWorld, BlockPos, Random): tick, method_9588, scheduledTick

FluidState (BlockState): getFluidState, method_9545, getFluidState

void (WorldAccess, BlockPos, BlockState): updateColumn, method_34268, update

void (WorldAccess, BlockPos, BlockState, BlockState): updateColumn, method_34267, update

boolean (BlockState): canExistIn, method_9658, isStillWater

BlockState (BlockState): getColumnState, method_34269, getBubbleState

void (BlockState, World, BlockPos, Random): animateTick, method_9496, randomDisplayTick

BlockState (BlockState, WorldView, ScheduledTickView, BlockPos, Direction, BlockPos, BlockState, Random): updateShape, method_9559, getStateForNeighborUpdate

boolean (BlockState, WorldView, BlockPos): canSurvive, method_9558, canPlaceAt

VoxelShape (BlockState, BlockView, BlockPos, ShapeContext): getShape, method_9530, getOutlineShape

BlockRenderType (BlockState): getRenderShape, method_9604, getRenderType

void (StateManager$Builder<Block, BlockState>): createBlockStateDefinition, method_9515, appendProperties

ItemStack (LivingEntity, WorldAccess, BlockPos, BlockState): pickupBlock, method_9700, tryDrainFluid

Optional<SoundEvent> (): getPickupSound, method_32351, getBucketFillSound