| private static boolean |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| private static BiomeSupplier |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| private static void |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| public static CompletableFuture<Chunk> |
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| private static void |
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| private static Chunk |
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| private static void |
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| private static Chunk |
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| private static RegistryEntry |
| lambda$makeNoiseBiomeResolver$2(StaticCache2D arg0, int arg1, int arg2, int arg3) |
| method_1_10751(class_9762 arg0, int arg1, int arg2, int arg3) |
| method_1_10751(BoundedRegionArray arg0, int biomeX, int biomeY, int biomeZ) |
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| private static BiomeSupplier |
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| private static RegistryEntry |
| lambda$makeNoiseBiomeResolver$1(ChunkAccess arg0, int arg1, int arg2, int arg3) |
| method_1_10750(class_2791 arg0, int arg1, int arg2, int arg3) |
| method_1_10750(Chunk arg0, int biomeX, int biomeY, int biomeZ) |
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| private static Chunk |
|