History - net.minecraft.world.chunk.ChunkGenerating

26.4-snapshot-7

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26.4-snapshot-6

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26.4-snapshot-5

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26.4-snapshot-4

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26.4-snapshot-3

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CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): buildTerrain, method_57608, buildSurface

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): buildTerrain, method_57608, buildTerrain

26.4-snapshot-2

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Chunk (ServerWorld, Chunk): lambda$generateStructureStarts$0, method_1_10910, method_1_10910

26.4-snapshot-1

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CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateBiomes, method_57605, populateBiomes

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateNoiseBiomes, method_57605, populateNoiseBiomes

Chunk (Chunk): lambda$buildTerrain$0, method_57599, method_57599

Set<RegistryEntry<Biome>> (ChunkRegion, int): collectPossibleBiomes, method_1_9661, getBiomes

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): upscaleBiomes, method_1_10753, populateBiomes

BiomeSupplier (ChunkPos, BoundedRegionArray<AbstractChunkHolder>): makeNoiseBiomeResolver, method_1_10752, getBiomeSupplierFromChunks

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): dropNoiseBiomes, method_1_10747, loadFeatures

void (Chunk): dropNoiseBiomes, method_1_10746, resetProtoChunkBiomes

Chunk (Chunk, Chunk): lambda$buildTerrain$0, method_1_10748, method_1_10748

RegistryEntry (BoundedRegionArray, int, int, int): lambda$makeNoiseBiomeResolver$2, method_1_10751, method_1_10751

BiomeSupplier (BoundedRegionArray, int, int): lambda$makeNoiseBiomeResolver$0, method_1_10749, method_1_10749

RegistryEntry (Chunk, int, int, int): lambda$makeNoiseBiomeResolver$1, method_1_10750, method_1_10750

26.3

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CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateNoise, method_57607, populateNoise

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateSurface, method_57608, buildSurface

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): buildTerrain, method_57608, buildSurface

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateCarvers, method_57609, carve

Chunk (Chunk): lambda$generateNoise$0, method_57599, method_57599

Chunk (Chunk): lambda$buildTerrain$0, method_57599, method_57599

Set<RegistryEntry<Biome>> (ChunkRegion, int): collectPossibleBiomes, method_1_9661, getBiomes

26.2

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26.1.2

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26.1.1

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26.1

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Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$2, method_60553, method_60553

Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$0, method_60553, method_60553

1.21.11_unobfuscated

Names

net.minecraft.world.level.chunk.status.ChunkStatusTasks

net.minecraft.class_9310

net.minecraft.world.chunk.ChunkGenerating

Fields

org.slf4j.Logger: LOGGER, field_60378, LOGGER

Constructors

()

Methods

boolean (Chunk): isLighted, method_57595, isLightOn

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): passThrough, method_57596, noop

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateStructureStarts, method_57601, generateStructures

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): loadStructureStarts, method_57600, loadStructures

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateStructureReferences, method_57603, generateStructureReferences

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateBiomes, method_57605, populateBiomes

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateNoise, method_57607, populateNoise

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateSurface, method_57608, buildSurface

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateCarvers, method_57609, carve

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateFeatures, method_57610, generateFeatures

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): initializeLight, method_57594, initializeLight

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): light, method_60555, light

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateSpawn, method_57613, generateEntities

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): full, method_60556, convertToFullChunk

void (ServerWorld, ReadView$ListReadView): postLoadProtoChunk, method_60552, addEntities

Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$2, method_60553, method_60553

void (Chunk, ServerWorld, ProtoChunk, WorldChunk): lambda$full$1, method_60551, method_60551

Chunk (Chunk): lambda$generateNoise$0, method_57599, method_57599