History - net.minecraft.world.chunk.ChunkGenerating
26.4-snapshot-7
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26.4-snapshot-6
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26.4-snapshot-5
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26.4-snapshot-4
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26.4-snapshot-3
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CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): buildTerrain, method_57608, buildSurface
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): buildTerrain, method_57608, buildTerrain
26.4-snapshot-2
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Fields
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Methods
Chunk (ServerWorld, Chunk): lambda$generateStructureStarts$0, method_1_10910, method_1_10910
26.4-snapshot-1
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Fields
Constructors
Methods
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateBiomes, method_57605, populateBiomes
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateNoiseBiomes, method_57605, populateNoiseBiomes
Chunk (Chunk): lambda$buildTerrain$0, method_57599, method_57599
Set<RegistryEntry<Biome>> (ChunkRegion, int): collectPossibleBiomes, method_1_9661, getBiomes
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): upscaleBiomes, method_1_10753, populateBiomes
BiomeSupplier (ChunkPos, BoundedRegionArray<AbstractChunkHolder>): makeNoiseBiomeResolver, method_1_10752, getBiomeSupplierFromChunks
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): dropNoiseBiomes, method_1_10747, loadFeatures
void (Chunk): dropNoiseBiomes, method_1_10746, resetProtoChunkBiomes
Chunk (Chunk, Chunk): lambda$buildTerrain$0, method_1_10748, method_1_10748
RegistryEntry (BoundedRegionArray, int, int, int): lambda$makeNoiseBiomeResolver$2, method_1_10751, method_1_10751
BiomeSupplier (BoundedRegionArray, int, int): lambda$makeNoiseBiomeResolver$0, method_1_10749, method_1_10749
RegistryEntry (Chunk, int, int, int): lambda$makeNoiseBiomeResolver$1, method_1_10750, method_1_10750
26.3
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CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateNoise, method_57607, populateNoise
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateSurface, method_57608, buildSurface
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): buildTerrain, method_57608, buildSurface
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateCarvers, method_57609, carve
Chunk (Chunk): lambda$generateNoise$0, method_57599, method_57599
Chunk (Chunk): lambda$buildTerrain$0, method_57599, method_57599
Set<RegistryEntry<Biome>> (ChunkRegion, int): collectPossibleBiomes, method_1_9661, getBiomes
26.2
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26.1.2
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26.1.1
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26.1
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Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$2, method_60553, method_60553
Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$0, method_60553, method_60553
1.21.11_unobfuscated
Names
net.minecraft.world.level.chunk.status.ChunkStatusTasks
net.minecraft.class_9310
net.minecraft.world.chunk.ChunkGenerating
Fields
org.slf4j.Logger: LOGGER, field_60378, LOGGER
Constructors
()
Methods
boolean (Chunk): isLighted, method_57595, isLightOn
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): passThrough, method_57596, noop
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateStructureStarts, method_57601, generateStructures
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): loadStructureStarts, method_57600, loadStructures
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateStructureReferences, method_57603, generateStructureReferences
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateBiomes, method_57605, populateBiomes
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateNoise, method_57607, populateNoise
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateSurface, method_57608, buildSurface
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateCarvers, method_57609, carve
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateFeatures, method_57610, generateFeatures
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): initializeLight, method_57594, initializeLight
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): light, method_60555, light
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateSpawn, method_57613, generateEntities
CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): full, method_60556, convertToFullChunk
void (ServerWorld, ReadView$ListReadView): postLoadProtoChunk, method_60552, addEntities
Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$2, method_60553, method_60553
void (Chunk, ServerWorld, ProtoChunk, WorldChunk): lambda$full$1, method_60551, method_60551
Chunk (Chunk): lambda$generateNoise$0, method_57599, method_57599