History - net.minecraft.world.chunk.ChunkGenerating

26.3-snapshot-3

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26.3-snapshot-2

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26.3-snapshot-1

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26.2

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26.1.2

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26.1.1

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26.1

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Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$2, method_60553, method_60553

Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$0, method_60553, method_60553

1.21.11_unobfuscated

Names

net.minecraft.world.level.chunk.status.ChunkStatusTasks

net.minecraft.class_9310

net.minecraft.world.chunk.ChunkGenerating

Fields

org.slf4j.Logger: LOGGER, field_60378, LOGGER

Constructors

()

Methods

boolean (Chunk): isLighted, method_57595, isLightOn

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): passThrough, method_57596, noop

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateStructureStarts, method_57601, generateStructures

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): loadStructureStarts, method_57600, loadStructures

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateStructureReferences, method_57603, generateStructureReferences

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateBiomes, method_57605, populateBiomes

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateNoise, method_57607, populateNoise

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateSurface, method_57608, buildSurface

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateCarvers, method_57609, carve

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateFeatures, method_57610, generateFeatures

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): initializeLight, method_57594, initializeLight

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): light, method_60555, light

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): generateSpawn, method_57613, generateEntities

CompletableFuture<Chunk> (ChunkGenerationContext, ChunkGenerationStep, BoundedRegionArray<AbstractChunkHolder>, Chunk): full, method_60556, convertToFullChunk

void (ServerWorld, ReadView$ListReadView): postLoadProtoChunk, method_60552, addEntities

Chunk (Chunk, ChunkGenerationContext, AbstractChunkHolder): lambda$full$2, method_60553, method_60553

void (Chunk, ServerWorld, ProtoChunk, WorldChunk): lambda$full$1, method_60551, method_60551

Chunk (Chunk): lambda$generateNoise$0, method_57599, method_57599