| public void |
|
| private void |
| drainTransientBlockQueue() |
| method_1_10495() |
| extractTransientBlocks() |
|
| private void |
|
| public boolean |
| isEntityVisible(Entity entity, Frustum frustum, double camX, double camY, double camZ, float partialTicks, long chunkFadeDuration) |
| method_1_6398(class_1297 arg0, class_4604 arg1, double arg2, double arg3, double arg4, float arg5, long arg6) |
| shouldRenderEntity(Entity entity, Frustum frustum, double x, double y, double z, float tickProgress, long chunkFadeMs) |
|
| private EntityRenderState |
| extractEntity(Entity entity, float partialTickTime) |
| method_1_5005(class_1297 arg0, float arg1) |
| getAndUpdateRenderState(Entity entity, float tickProgress) |
|
| private void |
|
| private void |
|
| private void |
|
| private void |
| extractGizmos() |
| method_1_5006() |
| extractGizmos() |
|
| private void |
|
| private static BlockState |
|
| private void |
|
| private static boolean |
|
| public void |
|
| public void |
|
| public void |
| allChanged() |
| method_1_4996() |
| reload() |
|
| public void |
| resetSampler() |
| method_1_5010() |
| recreateTerrainSampler() |
|
| public void |
|
| private void |
| setBlockDirty(BlockPos pos, boolean playerChanged) |
| method_1_5013(class_2338 arg0, boolean arg1) |
| updateBlock(BlockPos pos, boolean redrawOnMainThread) |
|
| public void |
| setBlocksDirty(int x0, int y0, int z0, int x1, int y1, int z1) |
| method_1_5014(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) |
| updateBlocks(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) |
|
| public void |
|
| public void |
| setSectionDirtyWithNeighbors(int sectionX, int sectionY, int sectionZ) |
| method_1_5018(int arg0, int arg1, int arg2) |
| scheduleChunkRenders(int sectionX, int sectionY, int sectionZ) |
|
| public void |
| setSectionRangeDirty(int minSectionX, int minSectionY, int minSectionZ, int maxSectionX, int maxSectionY, int maxSectionZ) |
| method_1_5019(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) |
| scheduleChunkRenders(int minSectionX, int minSectionY, int minSectionZ, int maxSectionX, int maxSectionY, int maxSectionZ) |
|
| public void |
| setSectionDirty(int sectionX, int sectionY, int sectionZ) |
| method_1_5016(int arg0, int arg1, int arg2) |
| updateSection(int sectionX, int sectionY, int sectionZ) |
|
| private void |
| setSectionDirty(int sectionX, int sectionY, int sectionZ, boolean playerChanged) |
| method_1_5017(int arg0, int arg1, int arg2, boolean arg3) |
| updateSection(int sectionX, int sectionY, int sectionZ, boolean redrawOnMainThread) |
|
| public void |
|
| public GizmoDrawing$CollectorScope |
| collectPerFrameMainThreadGizmos() |
| method_1_4999() |
| startGizmos() |
|
| public int |
| countRenderedSections() |
| method_1_5000() |
| getRenderedSectionCount() |
|
| public void |
|
| public int |
| getRenderedEntityCount() |
| method_1_10886() |
| getNumRenderedEntities() |
|
| public int |
| getTotalEntityCount() |
| method_1_5001() |
| getNumEntities() |
|
| public double |
| totalSections() |
| method_1_5021() |
| getSectionCount() |
|
| public double |
| lastViewDistance() |
| method_1_5009() |
| getLastViewDistance() |
|
| private static void |
|
| private static void |
|
| private void |
|
| private static void |
|
| private static void |
| lambda$sectionStatistics$0(int arg0, int arg1, DebugFact arg2) |
| method_1_10887(int arg0, int arg1, class_1_1714 arg2) |
| method_1_10887(int arg0, int arg1, FactBuilder fact) |
|
| private void |
|