History - net.minecraft.client.render.WorldExtractor

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

net.minecraft.client.renderer.extract.LevelExtractor

net.minecraft.class_1_816

net.minecraft.client.render.WorldExtractor

Fields

float: CHUNK_VISIBILITY_THRESHOLD, field_1_5785, MIN_CHUNK_OPACITY_FOR_RENDER

MinecraftClient: minecraft, field_1_5793, client

WorldRenderer: levelRenderer, field_1_5791, worldRenderer

ClientWorld: level, field_1_5789, world

ChunkSectionTracker: sectionUpdateTracker, field_1_5796, sectionTracker

WorldRenderState: levelRenderState, field_1_5790, worldRenderState

DebugRenderer: debugRenderer, field_1_5786, debugRenderer

GameTestDebugRenderer: gameTestBlockHighlightRenderer, field_1_5787, gameTestDebugRenderer

GizmoCollectorImpl: mainThreadGizmos, field_1_5792, gizmos

double: prevCamRotX, field_1_5794, pitchd2

double: prevCamRotY, field_1_5795, yawd2

int: lastViewDistance, field_1_5788, viewDistance

boolean: shouldInvalidateCompiledGeometry, field_1_5797, rebuildChunks

boolean: shouldResetLevelRenderData, field_1_5799, clearWorldRenderer

boolean: shouldResetChunkLayerSampler, field_1_5798, recreateTerrainSampler

boolean: shouldResetSkyRenderer, field_1_5800, scheduledReload

Constructors

(MinecraftClient, WorldRenderState, WorldRenderer)

Methods

void (RenderTickCounter, Camera, float): extract, method_1_5002, extract

void (Camera, Frustum, RenderTickCounter, WorldRenderState): extractVisibleEntities, method_1_5008, extractEntities

boolean (Entity, Frustum, double, double, double): isEntityVisible, method_1_6398, shouldRenderEntity

EntityRenderState (Entity, float): extractEntity, method_1_5005, getAndUpdateRenderState

void (Camera, float, WorldRenderState): extractVisibleBlockEntities, method_1_5007, extractBlockEntities

void (Camera, WorldRenderState): extractBlockDestroyAnimation, method_1_5003, extractBlockBreaking

void (Camera, WorldRenderState): extractBlockOutline, method_1_5004, extractBlockOutline

void (): extractGizmos, method_1_5006, extractGizmos

void (Frustum): applyFrustum, method_1_4997, applyFrustum

boolean (Camera): shouldShowEntityOutlines, method_1_5020, shouldDrawEntityOutlines

void (ResourceManager): onResourceManagerReload, method_14491, scheduleReload

void (ClientWorld): setLevel, method_1_5015, setWorld

void (): allChanged, method_1_4996, reload

void (): resetSampler, method_1_5010, recreateTerrainSampler

void (BlockPos, int): blockChanged, method_1_4998, updateListeners

void (BlockPos, boolean): setBlockDirty, method_1_5013, updateBlock

void (int, int, int, int, int, int): setBlocksDirty, method_1_5014, updateBlocks

void (BlockPos, BlockState, BlockState): setBlockDirty, method_1_5012, scheduleBlockRerenderIfNeeded

void (int, int, int): setSectionDirtyWithNeighbors, method_1_5018, scheduleChunkRenders

void (int, int, int, int, int, int): setSectionRangeDirty, method_1_5019, scheduleChunkRenders

void (int, int, int): setSectionDirty, method_1_5016, updateSection

void (int, int, int, boolean): setSectionDirty, method_1_5017, updateSection

GizmoDrawing$CollectorScope (): collectPerFrameMainThreadGizmos, method_1_4999, startGizmos

int (): countRenderedSections, method_1_5000, getRenderedSectionCount

String (): sectionStatistics, method_1_5011, getChunkRenderStats

String (): entityStatistics, method_1_5001, getEntityRenderStats

double (): totalSections, method_1_5021, getSectionCount

double (): lastViewDistance, method_1_5009, getLastViewDistance

void (ClientChunkManager, long): lambda$extract$0, method_1_6240, method_1_6240