net.minecraft.world.gen.chunk

public class DebugChunkGenerator

extends ChunkGenerator

net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.class_2891
net.minecraft.world.gen.chunk.DebugChunkGenerator

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DebugChunkGenerator>
CODEC
field_24768
CODEC
private static final int
BLOCK_MARGIN
field_31467
field_31467
private static final List<BlockState>
ALL_BLOCKS
field_13163
BLOCK_STATES
private static final int
GRID_WIDTH
field_13161
X_SIDE_LENGTH
private static final int
GRID_HEIGHT
field_13160
Z_SIDE_LENGTH
protected static final BlockState
AIR
field_13162
AIR
protected static final BlockState
BARRIER
field_13164
BARRIER
public static final int
HEIGHT
field_31465
field_31465
public static final int
BARRIER_HEIGHT
field_31466
field_31466

Constructor summary

ModifierConstructor
public (RegistryEntry$Reference<Biome> biomeEntry)

Method summary

Modifier and TypeMethod
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
codec()
method_28506()
getCodec()
public void
buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState randomState, ChunkAccess protoChunk)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
public void
applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager)
method_12102(class_5281 arg0, class_2791 arg1, class_5138 arg2)
generateFeatures(StructureWorldAccess arg0, Chunk arg1, StructureAccessor arg2)
public CompletableFuture<Chunk>
fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess centerChunk)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3)
public int
getBaseHeight(int x, int z, Heightmap$Types type, LevelHeightAccessor heightAccessor, RandomState randomState)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
public VerticalBlockSample
getBaseColumn(int x, int z, LevelHeightAccessor heightAccessor, RandomState randomState)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
public void
addDebugScreenInfo(List<String> result, RandomState randomState, BlockPos feetPos)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
public static BlockState
getBlockStateFor(int worldX, int worldZ)
method_12578(int arg0, int arg1)
getBlockState(int x, int z)
public void
applyCarvers(WorldGenRegion region, long seed, RandomState randomState, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk, CarvingMask$Filter filter)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5, class_6643$class_6828 arg6)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5, CarvingMask$MaskPredicate arg6)
public void
spawnOriginalMobs(WorldGenRegion worldGenRegion)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)
public int
getMinY()
method_33730()
getMinimumY()
public int
getGenDepth()
method_12104()
getWorldHeight()
public int
getSeaLevel()
method_16398()
getSeaLevel()
private static Stream
lambda$static$1(Block arg0)
method_12579(class_2248 arg0)
method_12579(Block block)
private static com.mojang.datafixers.kinds.App
lambda$static$0(com.mojang.serialization.codecs.RecordCodecBuilder$Instance arg0)
method_40465(com.mojang.serialization.codecs.RecordCodecBuilder$Instance arg0)
method_40465(com.mojang.serialization.codecs.RecordCodecBuilder$Instance instance)