net.minecraft.entity.mob

public class VindicatorEntity

extends IllagerEntity

All mapped superinterfaces:

Nameable, EntityLike, UniquelyIdentifiable, ScoreHolder, DataTracked, ComponentsAccess, HeldItemContext, StackReferenceGetter, DebugTrackable, EntryConvertible, Attackable, ServerWaypoint, Waypoint, Targeter, EquipmentHolder, Leashable, Monster

net.minecraft.world.entity.monster.illager.Vindicator
net.minecraft.class_1632
net.minecraft.entity.mob.VindicatorEntity

Field summary

Modifier and TypeField
private static final String
TAG_JOHNNY
field_30504
JOHNNY_KEY
private static final Predicate<Difficulty>
DOOR_BREAKING_PREDICATE
field_19014
DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE
private static final boolean
DEFAULT_JOHNNY
field_57694
DEFAULT_JOHNNY
private boolean
isJohnny
field_7406
johnny

Constructor summary

ModifierConstructor
public (EntityType<? extends VindicatorEntity> type, World level)

Method summary

Modifier and TypeMethod
protected void
registerGoals()
method_5959()
initGoals()
protected void
customServerAiStep(ServerLevel level)
method_5958(class_3218 arg0)
mobTick(ServerWorld arg0)
public static DefaultAttributeContainer$Builder
createAttributes()
method_26926()
createVindicatorAttributes()
protected void
addAdditionalSaveData(ValueOutput output)
method_5652(class_11372 arg0)
writeCustomData(WriteView arg0)
public IllagerEntity$State
getArmPose()
method_6990()
getState()
protected void
readAdditionalSaveData(ValueInput input)
method_5749(class_11368 arg0)
readCustomData(ReadView arg0)
public SoundEvent
getCelebrateSound()
method_20033()
getCelebratingSound()
public EntityData
finalizeSpawn(ServerLevelAccessor level, DifficultyInstance difficulty, EntitySpawnReason spawnReason, SpawnGroupData groupData)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3)
protected void
populateDefaultEquipmentSlots(RandomSource random, DifficultyInstance difficulty)
method_5964(class_5819 arg0, class_1266 arg1)
initEquipment(Random arg0, LocalDifficulty arg1)
public void
setCustomName(Component name)
method_5665(class_2561 arg0)
setCustomName(Text arg0)
protected SoundEvent
getAmbientSound()
method_5994()
getAmbientSound()
protected SoundEvent
getDeathSound()
method_6002()
getDeathSound()
protected SoundEvent
getHurtSound(DamageSource source)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
public void
applyRaidBuffs(ServerLevel level, int wave, boolean isCaptain)
method_16484(class_3218 arg0, int arg1, boolean arg2)
addBonusForWave(ServerWorld arg0, int arg1, boolean arg2)
static Random
access$000(Vindicator arg0)
method_20257(class_1632 arg0)
method_20257(VindicatorEntity arg0)
private static boolean
lambda$static$0(Difficulty arg0)
method_20007(class_1267 arg0)
method_20007(Difficulty difficulty)