| protected boolean |
|
| public Vec3d |
|
| private static BipedEntityModel$ArmPose |
|
| private static BipedEntityModel$ArmPose |
|
| public Identifier |
|
| protected void |
|
| protected void |
|
| public PlayerEntityRenderState |
| createRenderState() |
| method_55269() |
| createRenderState() |
|
| public void |
|
| protected boolean |
| shouldShowName(AvatarlikeEntity entity, double distanceToCameraSq) |
| method_74935(AvatarlikeEntity arg0, double arg1) |
| hasLabel(AvatarlikeEntity arg0, double arg1) |
|
| private void |
|
| private void |
|
| public void |
| renderRightHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve) |
| method_4220(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, boolean arg4) |
| renderRightArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, boolean sleeveVisible) |
|
| public void |
| renderLeftHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, boolean hasSleeve) |
| method_4221(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, boolean arg4) |
| renderLeftArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, boolean sleeveVisible) |
|
| private void |
| renderHand(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, Identifier skinTexture, ModelPart arm, boolean hasSleeve) |
| method_23205(class_4587 arg0, class_11659 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5) |
| renderArm(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) |
|
| protected void |
|
| public boolean |
| isEntityUpsideDown(AvatarlikeEntity mob) |
| method_74934(AvatarlikeEntity arg0) |
| shouldFlipUpsideDown(AvatarlikeEntity arg0) |
|
| public static boolean |
|
| public void |
|
| public boolean |
|
| protected boolean |
|
| protected void |
|
| protected void |
|
| public Identifier |
|
| protected boolean |
|
| public void |
|
| public EntityRenderState |
| createRenderState() |
| method_55269() |
| createRenderState() |
|
| protected void |
|
| protected boolean |
| shouldShowName(Entity entity, double distanceToCameraSq) |
| method_3921(class_1297 arg0, double arg1) |
| hasLabel(Entity arg0, double arg1) |
|
| public Vec3d |
|
| private static PlayerEntityModel |
|