History - net.minecraft.client.render.entity.PlayerEntityRenderer

26.4-snapshot-7

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26.4-snapshot-6

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26.4-snapshot-5

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26.4-snapshot-4

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26.4-snapshot-3

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26.4-snapshot-2

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26.4-snapshot-1

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26.3

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26.2

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26.1.2

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26.1.1

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26.1

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void (PlayerEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameTag, method_4213, renderLabelIfPresent

void (PlayerEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameDisplay, method_4213, renderLabelIfPresent

void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameTag, method_3926, renderLabelIfPresent

void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameDisplay, method_3926, renderLabelIfPresent

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.entity.player.AvatarRenderer

net.minecraft.class_1007

net.minecraft.client.render.entity.PlayerEntityRenderer

Fields

Constructors

(EntityRendererFactory$Context, boolean)

Methods

boolean (PlayerEntityRenderState): shouldRenderLayers, method_62606, shouldRenderFeatures

Vec3d (PlayerEntityRenderState): getRenderOffset, method_23206, getPositionOffset

BipedEntityModel$ArmPose (PlayerLikeEntity, Arm): getArmPose, method_64258, getArmPose

BipedEntityModel$ArmPose (PlayerLikeEntity, ItemStack, Hand): getArmPose, method_4210, getArmPose

Identifier (PlayerEntityRenderState): getTextureLocation, method_4216, getTexture

void (PlayerEntityRenderState, MatrixStack): scale, method_4217, scale

void (PlayerEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameTag, method_4213, renderLabelIfPresent

PlayerEntityRenderState (): createRenderState, method_55269, createRenderState

void (AvatarlikeEntity, PlayerEntityRenderState, float): extractRenderState, method_62604, updateRenderState

boolean (AvatarlikeEntity, double): shouldShowName, method_74935, hasLabel

void (AvatarlikeEntity, PlayerEntityRenderState, float): extractFlightData, method_62607, updateGliding

void (AvatarlikeEntity, PlayerEntityRenderState, float): extractCapeState, method_62609, updateCape

void (MatrixStack, OrderedRenderCommandQueue, int, Identifier, boolean): renderRightHand, method_4220, renderRightArm

void (MatrixStack, OrderedRenderCommandQueue, int, Identifier, boolean): renderLeftHand, method_4221, renderLeftArm

void (MatrixStack, OrderedRenderCommandQueue, int, Identifier, ModelPart, boolean): renderHand, method_23205, renderArm

void (PlayerEntityRenderState, MatrixStack, float, float): setupRotations, method_4212, setupTransforms

boolean (AvatarlikeEntity): isEntityUpsideDown, method_74934, shouldFlipUpsideDown

boolean (PlayerEntity): isPlayerUpsideDown, method_74936, shouldFlipUpsideDown

void (LivingEntity, LivingEntityRenderState, float): extractRenderState, method_62355, updateRenderState

boolean (LivingEntity): isEntityUpsideDown, method_38563, shouldFlipUpsideDown

boolean (LivingEntity, double): shouldShowName, method_4055, hasLabel

void (LivingEntityRenderState, MatrixStack): scale, method_4042, scale

void (LivingEntityRenderState, MatrixStack, float, float): setupRotations, method_4058, setupTransforms

Identifier (LivingEntityRenderState): getTextureLocation, method_3885, getTexture

boolean (LivingEntityRenderState): shouldRenderLayers, method_62483, shouldRenderFeatures

void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState

EntityRenderState (): createRenderState, method_55269, createRenderState

void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameTag, method_3926, renderLabelIfPresent

boolean (Entity, double): shouldShowName, method_3921, hasLabel

Vec3d (EntityRenderState): getRenderOffset, method_23169, getPositionOffset

PlayerEntityModel (boolean, ModelPart): lambda$new$0, method_72996, method_72996