History - net.minecraft.client.render.entity.PlayerEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
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26.3-snapshot-1
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Fields
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26.2
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26.1.2
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26.1.1
Names
Fields
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26.1
Names
Fields
Constructors
Methods
void (PlayerEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameTag, method_4213, renderLabelIfPresent
void (PlayerEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameDisplay, method_4213, renderLabelIfPresent
void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameTag, method_3926, renderLabelIfPresent
void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameDisplay, method_3926, renderLabelIfPresent
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.entity.player.AvatarRenderer
net.minecraft.class_1007
net.minecraft.client.render.entity.PlayerEntityRenderer
Fields
Constructors
(EntityRendererFactory$Context, boolean)
Methods
boolean (PlayerEntityRenderState): shouldRenderLayers, method_62606, shouldRenderFeatures
Vec3d (PlayerEntityRenderState): getRenderOffset, method_23206, getPositionOffset
BipedEntityModel$ArmPose (PlayerLikeEntity, Arm): getArmPose, method_64258, getArmPose
BipedEntityModel$ArmPose (PlayerLikeEntity, ItemStack, Hand): getArmPose, method_4210, getArmPose
Identifier (PlayerEntityRenderState): getTextureLocation, method_4216, getTexture
void (PlayerEntityRenderState, MatrixStack): scale, method_4217, scale
void (PlayerEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameTag, method_4213, renderLabelIfPresent
PlayerEntityRenderState (): createRenderState, method_55269, createRenderState
void (AvatarlikeEntity, PlayerEntityRenderState, float): extractRenderState, method_62604, updateRenderState
boolean (AvatarlikeEntity, double): shouldShowName, method_74935, hasLabel
void (AvatarlikeEntity, PlayerEntityRenderState, float): extractFlightData, method_62607, updateGliding
void (AvatarlikeEntity, PlayerEntityRenderState, float): extractCapeState, method_62609, updateCape
void (MatrixStack, OrderedRenderCommandQueue, int, Identifier, boolean): renderRightHand, method_4220, renderRightArm
void (MatrixStack, OrderedRenderCommandQueue, int, Identifier, boolean): renderLeftHand, method_4221, renderLeftArm
void (MatrixStack, OrderedRenderCommandQueue, int, Identifier, ModelPart, boolean): renderHand, method_23205, renderArm
void (PlayerEntityRenderState, MatrixStack, float, float): setupRotations, method_4212, setupTransforms
boolean (AvatarlikeEntity): isEntityUpsideDown, method_74934, shouldFlipUpsideDown
boolean (PlayerEntity): isPlayerUpsideDown, method_74936, shouldFlipUpsideDown
void (LivingEntity, LivingEntityRenderState, float): extractRenderState, method_62355, updateRenderState
boolean (LivingEntity): isEntityUpsideDown, method_38563, shouldFlipUpsideDown
boolean (LivingEntity, double): shouldShowName, method_4055, hasLabel
void (LivingEntityRenderState, MatrixStack): scale, method_4042, scale
void (LivingEntityRenderState, MatrixStack, float, float): setupRotations, method_4058, setupTransforms
Identifier (LivingEntityRenderState): getTextureLocation, method_3885, getTexture
boolean (LivingEntityRenderState): shouldRenderLayers, method_62483, shouldRenderFeatures
void (Entity, EntityRenderState, float): extractRenderState, method_62354, updateRenderState
EntityRenderState (): createRenderState, method_55269, createRenderState
void (EntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submitNameTag, method_3926, renderLabelIfPresent
boolean (Entity, double): shouldShowName, method_3921, hasLabel
Vec3d (EntityRenderState): getRenderOffset, method_23169, getPositionOffset
PlayerEntityModel (boolean, ModelPart): lambda$new$0, method_72996, method_72996