net.minecraft.client.render.block.model

public class CustomBlockModels

net.minecraft.client.renderer.block.BuiltInBlockModels
net.minecraft.class_1_417
net.minecraft.client.render.block.model.CustomBlockModels

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
private static void
addDefaults(BuiltInBlockModels$Builder builder)
method_1_2741(class_1_417$class_1_418 arg0)
addCustomModels(CustomBlockModels$Builder builder)
private static void
createAir(BuiltInBlockModels$Builder builder, Block block)
method_1_3033(class_1_417$class_1_418 arg0, class_2248 arg1)
addAirModel(CustomBlockModels$Builder builder, Block block)
private static BlockModel$Unbaked
special(SpecialModelRenderer$Unbaked<?> model)
method_1_2789(class_10515$class_10516<?> arg0)
special(SpecialModelRenderer$Unbaked<?> modelRenderer)
private static BlockModel$Unbaked
special(SpecialModelRenderer$Unbaked<?> model, Transformation transformation)
method_1_2790(class_10515$class_10516<?> arg0, class_4590 arg1)
special(SpecialModelRenderer$Unbaked<?> modelRenderer, AffineTransformation transformation)
private static CustomBlockModels$CompoundModelFactory
createMobHead(SkullBlock$Types type)
method_1_2756(class_2484$class_2486 arg0)
groundSkull(SkullBlock$Type type)
private static CustomBlockModels$CompoundModelFactory
createMobWallHead(SkullBlock$Types type)
method_1_2758(class_2484$class_2486 arg0)
wallSkull(SkullBlock$Type type)
private static void
createMobHeads(BuiltInBlockModels$Builder builder, SkullBlock$Types type, Block ground, Block wall)
method_1_2757(class_1_417$class_1_418 arg0, class_2484$class_2486 arg1, class_2248 arg2, class_2248 arg3)
addSkullModels(CustomBlockModels$Builder builder, SkullBlock$Type skullType, Block block, Block wallBlock)
private static CustomBlockModels$CompoundModelFactory
createPlayerHead()
method_1_2759()
groundPlayerHead()
private static CustomBlockModels$CompoundModelFactory
createPlayerWallHead()
method_1_2760()
wallPlayerHead()
private static CustomBlockModels$CompoundModelFactory
createBanner(DyeColor color)
method_1_2743(class_1767 arg0)
groundBanner(DyeColor color)
private static CustomBlockModels$CompoundModelFactory
createWallBanner(DyeColor color)
method_1_2765(class_1767 arg0)
wallBanner(DyeColor color)
private static CustomBlockModels$CompoundModelFactory
createShulkerBox()
method_1_2761()
shulkerBox()
private static CustomBlockModels$CompoundModelFactory
createDyedShulkerBox(DyeColor color)
method_1_2753(class_1767 arg0)
dyedShulkerBox(DyeColor color)
private static BlockModel$Unbaked
createChest(Identifier texture, ChestType chestType, Direction facing)
method_1_2750(class_2960 arg0, class_2745 arg1, class_2350 arg2)
baseChest(Identifier texture, ChestType chestType, Direction facing)
private static CustomBlockModels$CompoundModelFactory
createSingletonChest(Identifier texture)
method_1_2763(class_2960 arg0)
singleChest(Identifier texture)
private static CustomBlockModels$CompoundModelFactory
createChest(MultiblockChestResources<Identifier> textures)
method_1_2749(class_1_477<class_2960> arg0)
mergeableChest(ChestTextureSet<Identifier> arg0)
private static CustomBlockModels$CompoundModelFactory
createXmasChest(MultiblockChestResources<Identifier> textures)
method_1_2768(class_1_477<class_2960> arg0)
christianChest(ChestTextureSet<Identifier> arg0)
private static CustomBlockModels$CompoundModelFactory
createCopperGolem(WeatheringCopper$WeatherState weatherState)
method_1_2751(class_5955$class_5811 arg0)
copperGolemStatue(Oxidizable$OxidationLevel oxidationLevel)
private static CustomBlockModels$CompoundModelFactory
createDecoratedPot()
method_1_2752()
decoratedPot()
private static SimpleBlockModel$Unbaked
createBlockStateModelWrapper(BlockColors blockColors, BlockState blockState)
method_1_2747(class_324 arg0, class_2680 arg1)
simple(BlockColors blockColors, BlockState state)
private static CompoundBlockModel$Unbaked
combineSpecialAndBlockModels(BlockModel$Unbaked specialModel, BlockColors blockColors, BlockState blockState)
method_1_2742(class_1_411$class_1_413 arg0, class_324 arg1, class_2680 arg2)
compound(BlockModel$Unbaked custom, BlockColors blockColors, BlockState state)
private static DispatchedBlockModel$Unbaked
createFlowerBedModel(BlockColors blockColors, BlockState blockState)
method_1_2755(class_324 arg0, class_2680 arg1)
flowerbed(BlockColors blockColors, BlockState state)
private static BlockModel$Unbaked
createEnchantingTable()
method_1_2754()
enchantingTable()
private static <P extends Comparable<P>> CustomBlockModels$CompoundModelFactory
specialModelWithPropertyDispatch(Property<P> property, Function<P, BlockModel$Unbaked> blockModel)
method_1_2791(class_2769<P> arg0, Function<P, class_1_411$class_1_413> arg1)
propertyBased(Property<P> property, Function<P, BlockModel$Unbaked> factory)
private static <P1 extends Comparable<P1>, P2 extends Comparable<P2>> CustomBlockModels$CompoundModelFactory
specialModelWithPropertyDispatch(Property<P1> property1, Property<P2> property2, BiFunction<P1, P2, BlockModel$Unbaked> blockModel)
method_1_2792(class_2769<P1> arg0, class_2769<P2> arg1, BiFunction<P1, P2, class_1_411$class_1_413> arg2)
propertyBased(Property<P1> property1, Property<P2> property2, BiFunction<P1, P2, BlockModel$Unbaked> factory)
public static Map<BlockState, BlockModel$Unbaked>
createBlockModels(BlockColors blockColors)
method_1_2746(class_324 arg0)
createCustomBlockModels(BlockColors blockColors)
private static BlockModel$Unbaked
lambda$specialModelWithPropertyDispatch$1(Property arg0, Property arg1, BiFunction arg2, BlockState arg3)
method_1_2788(class_2769 arg0, class_2769 arg1, BiFunction arg2, class_2680 arg3)
method_1_2788(Property arg0, Property arg1, BiFunction arg2, BlockState state)
private static BlockModel$Unbaked
lambda$specialModelWithPropertyDispatch$0(Property arg0, Function arg1, BlockState arg2)
method_1_2787(class_2769 arg0, Function arg1, class_2680 arg2)
method_1_2787(Property arg0, Function arg1, BlockState state)
private static BlockModel$Unbaked
lambda$createDecoratedPot$0(Direction arg0)
method_1_2774(class_2350 arg0)
method_1_2774(Direction facing)
private static BlockModel$Unbaked
lambda$createCopperGolem$0(WeatheringCopper$WeatherState arg0, Direction arg1, CopperGolemStatueBlock$Pose arg2)
method_1_2773(class_5955$class_5811 arg0, class_2350 arg1, class_11583$class_11584 arg2)
method_1_2773(Oxidizable$OxidationLevel arg0, Direction facing, CopperGolemStatueBlock$Pose pose)
private static BlockModel$Unbaked
lambda$createXmasChest$0(MultiblockChestResources arg0, Direction arg1, ChestType arg2)
method_1_2786(class_1_477 arg0, class_2350 arg1, class_2745 arg2)
method_1_2786(ChestTextureSet arg0, Direction facing, ChestType type)
private static BlockModel$Unbaked
lambda$createChest$0(MultiblockChestResources arg0, Direction arg1, ChestType arg2)
method_1_2772(class_1_477 arg0, class_2350 arg1, class_2745 arg2)
method_1_2772(ChestTextureSet arg0, Direction facing, ChestType type)
private static BlockModel$Unbaked
lambda$createSingletonChest$0(Identifier arg0, Direction arg1)
method_1_2781(class_2960 arg0, class_2350 arg1)
method_1_2781(Identifier arg0, Direction facing)
private static BlockModel$Unbaked
lambda$createDyedShulkerBox$0(DyeColor arg0, Direction arg1)
method_1_2775(class_1767 arg0, class_2350 arg1)
method_1_2775(DyeColor arg0, Direction facing)
private static BlockModel$Unbaked
lambda$createShulkerBox$0(Direction arg0)
method_1_2780(class_2350 arg0)
method_1_2780(Direction facing)
private static BlockModel$Unbaked
lambda$createWallBanner$0(DyeColor arg0, Direction arg1)
method_1_2783(class_1767 arg0, class_2350 arg1)
method_1_2783(DyeColor arg0, Direction direction)
private static BlockModel$Unbaked
lambda$createBanner$0(DyeColor arg0, Integer arg1)
method_1_2769(class_1767 arg0, Integer arg1)
method_1_2769(DyeColor arg0, Integer rotation)
private static BlockModel$Unbaked
lambda$createPlayerWallHead$0(Direction arg0)
method_1_2779(class_2350 arg0)
method_1_2779(Direction facing)
private static BlockModel$Unbaked
lambda$createPlayerHead$0(Integer arg0)
method_1_2778(Integer arg0)
method_1_2778(Integer rotation)
private static BlockModel$Unbaked
lambda$createMobWallHead$0(SkullBlock$Types arg0, Direction arg1)
method_1_2777(class_2484$class_2486 arg0, class_2350 arg1)
method_1_2777(SkullBlock$Type arg0, Direction facing)
private static BlockModel$Unbaked
lambda$createMobHead$0(SkullBlock$Types arg0, Integer arg1)
method_1_2776(class_2484$class_2486 arg0, Integer arg1)
method_1_2776(SkullBlock$Type arg0, Integer rotation)
private static void
lambda$addDefaults$3(BuiltInBlockModels$Builder arg0, WeatheringCopper$WeatherState arg1)
method_1_4532(class_1_417$class_1_418 arg0, class_5955$class_5811 arg1)
method_1_4532(CustomBlockModels$Builder arg0, Oxidizable$OxidationLevel arg1)
private static void
lambda$addDefaults$2(BuiltInBlockModels$Builder arg0, DyeColor arg1, Block arg2)
method_1_4531(class_1_417$class_1_418 arg0, class_1767 arg1, class_2248 arg2)
method_1_4531(CustomBlockModels$Builder arg0, DyeColor arg1, Block arg2)
private static void
lambda$addDefaults$1(BuiltInBlockModels$Builder arg0, DyeColor arg1, Block arg2)
method_1_4530(class_1_417$class_1_418 arg0, class_1767 arg1, class_2248 arg2)
method_1_4530(CustomBlockModels$Builder arg0, DyeColor arg1, Block arg2)
private static void
lambda$addDefaults$0(BuiltInBlockModels$Builder arg0, DyeColor arg1, Block arg2)
method_1_4529(class_1_417$class_1_418 arg0, class_1767 arg1, class_2248 arg2)
method_1_4529(CustomBlockModels$Builder arg0, DyeColor arg1, Block arg2)