History - net.minecraft.client.render.block.model.CustomBlockModels
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
void (CustomBlockModels$Builder, DyeColor, Block, Block): createBanners, method_1_2744, addBannerModels
CustomBlockModels$CompoundModelFactory (DyeColor): createBed, method_1_2745, bed
CustomBlockModels$CompoundModelFactory (WoodType): createStandingSign, method_1_2764, sign
CustomBlockModels$CompoundModelFactory (WoodType): createWallSign, method_1_2767, wallSign
CustomBlockModels$CompoundModelFactory (WoodType): createCeilingHangingSign, method_1_2748, hangingSign
CustomBlockModels$CompoundModelFactory (WoodType): createWallHangingSign, method_1_2766, wallHangingSign
void (CustomBlockModels$Builder, WoodType, Block, Block, Block, Block): createSigns, method_1_2762, addSignModels
BlockModel$Unbaked (WoodType, Direction): lambda$createWallHangingSign$0, method_1_2784, method_1_2784
BlockModel$Unbaked (WoodType, Integer, Boolean): lambda$createCeilingHangingSign$0, method_1_2771, method_1_2771
BlockModel$Unbaked (WoodType, Direction): lambda$createWallSign$0, method_1_2785, method_1_2785
BlockModel$Unbaked (WoodType, Integer): lambda$createStandingSign$0, method_1_2782, method_1_2782
BlockModel$Unbaked (DyeColor, Direction, BedPart): lambda$createBed$0, method_1_2770, method_1_2770
void (CustomBlockModels$Builder, Oxidizable$OxidationLevel): lambda$addDefaults$3, method_1_4532, method_1_4532
void (CustomBlockModels$Builder, DyeColor, Block): lambda$addDefaults$2, method_1_4531, method_1_4531
void (CustomBlockModels$Builder, DyeColor, Block): lambda$addDefaults$1, method_1_4530, method_1_4530
void (CustomBlockModels$Builder, DyeColor, Block): lambda$addDefaults$0, method_1_4529, method_1_4529
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
net.minecraft.client.renderer.block.BuiltInBlockModels
net.minecraft.class_1_417
net.minecraft.client.render.block.model.CustomBlockModels
Fields
Constructors
()
Methods
void (CustomBlockModels$Builder): addDefaults, method_1_2741, addCustomModels
void (CustomBlockModels$Builder, Block): createAir, method_1_3033, addAirModel
BlockModel$Unbaked (SpecialModelRenderer$Unbaked<?>): special, method_1_2789, special
BlockModel$Unbaked (SpecialModelRenderer$Unbaked<?>, AffineTransformation): special, method_1_2790, special
CustomBlockModels$CompoundModelFactory (SkullBlock$Type): createMobHead, method_1_2756, groundSkull
CustomBlockModels$CompoundModelFactory (SkullBlock$Type): createMobWallHead, method_1_2758, wallSkull
void (CustomBlockModels$Builder, SkullBlock$Type, Block, Block): createMobHeads, method_1_2757, addSkullModels
CustomBlockModels$CompoundModelFactory (): createPlayerHead, method_1_2759, groundPlayerHead
CustomBlockModels$CompoundModelFactory (): createPlayerWallHead, method_1_2760, wallPlayerHead
CustomBlockModels$CompoundModelFactory (DyeColor): createBanner, method_1_2743, groundBanner
CustomBlockModels$CompoundModelFactory (DyeColor): createWallBanner, method_1_2765, wallBanner
void (CustomBlockModels$Builder, DyeColor, Block, Block): createBanners, method_1_2744, addBannerModels
CustomBlockModels$CompoundModelFactory (DyeColor): createBed, method_1_2745, bed
CustomBlockModels$CompoundModelFactory (): createShulkerBox, method_1_2761, shulkerBox
CustomBlockModels$CompoundModelFactory (DyeColor): createDyedShulkerBox, method_1_2753, dyedShulkerBox
CustomBlockModels$CompoundModelFactory (WoodType): createStandingSign, method_1_2764, sign
CustomBlockModels$CompoundModelFactory (WoodType): createWallSign, method_1_2767, wallSign
CustomBlockModels$CompoundModelFactory (WoodType): createCeilingHangingSign, method_1_2748, hangingSign
CustomBlockModels$CompoundModelFactory (WoodType): createWallHangingSign, method_1_2766, wallHangingSign
void (CustomBlockModels$Builder, WoodType, Block, Block, Block, Block): createSigns, method_1_2762, addSignModels
BlockModel$Unbaked (Identifier, ChestType, Direction): createChest, method_1_2750, baseChest
CustomBlockModels$CompoundModelFactory (Identifier): createSingletonChest, method_1_2763, singleChest
CustomBlockModels$CompoundModelFactory (ChestTextureSet<Identifier>): createChest, method_1_2749, mergeableChest
CustomBlockModels$CompoundModelFactory (ChestTextureSet<Identifier>): createXmasChest, method_1_2768, christianChest
CustomBlockModels$CompoundModelFactory (Oxidizable$OxidationLevel): createCopperGolem, method_1_2751, copperGolemStatue
CustomBlockModels$CompoundModelFactory (): createDecoratedPot, method_1_2752, decoratedPot
SimpleBlockModel$Unbaked (BlockColors, BlockState): createBlockStateModelWrapper, method_1_2747, simple
CompoundBlockModel$Unbaked (BlockModel$Unbaked, BlockColors, BlockState): combineSpecialAndBlockModels, method_1_2742, compound
DispatchedBlockModel$Unbaked (BlockColors, BlockState): createFlowerBedModel, method_1_2755, flowerbed
BlockModel$Unbaked (): createEnchantingTable, method_1_2754, enchantingTable
<P extends Comparable<P>> CustomBlockModels$CompoundModelFactory (Property<P>, Function<P, BlockModel$Unbaked>): specialModelWithPropertyDispatch, method_1_2791, propertyBased
<P1 extends Comparable<P1>, P2 extends Comparable<P2>> CustomBlockModels$CompoundModelFactory (Property<P1>, Property<P2>, BiFunction<P1, P2, BlockModel$Unbaked>): specialModelWithPropertyDispatch, method_1_2792, propertyBased
Map<BlockState, BlockModel$Unbaked> (BlockColors): createBlockModels, method_1_2746, createCustomBlockModels
BlockModel$Unbaked (Property, Property, BiFunction, BlockState): lambda$specialModelWithPropertyDispatch$1, method_1_2788, method_1_2788
BlockModel$Unbaked (Property, Function, BlockState): lambda$specialModelWithPropertyDispatch$0, method_1_2787, method_1_2787
BlockModel$Unbaked (Direction): lambda$createDecoratedPot$0, method_1_2774, method_1_2774
BlockModel$Unbaked (Oxidizable$OxidationLevel, Direction, CopperGolemStatueBlock$Pose): lambda$createCopperGolem$0, method_1_2773, method_1_2773
BlockModel$Unbaked (ChestTextureSet, Direction, ChestType): lambda$createXmasChest$0, method_1_2786, method_1_2786
BlockModel$Unbaked (ChestTextureSet, Direction, ChestType): lambda$createChest$0, method_1_2772, method_1_2772
BlockModel$Unbaked (Identifier, Direction): lambda$createSingletonChest$0, method_1_2781, method_1_2781
BlockModel$Unbaked (WoodType, Direction): lambda$createWallHangingSign$0, method_1_2784, method_1_2784
BlockModel$Unbaked (WoodType, Integer, Boolean): lambda$createCeilingHangingSign$0, method_1_2771, method_1_2771
BlockModel$Unbaked (WoodType, Direction): lambda$createWallSign$0, method_1_2785, method_1_2785
BlockModel$Unbaked (WoodType, Integer): lambda$createStandingSign$0, method_1_2782, method_1_2782
BlockModel$Unbaked (DyeColor, Direction): lambda$createDyedShulkerBox$0, method_1_2775, method_1_2775
BlockModel$Unbaked (Direction): lambda$createShulkerBox$0, method_1_2780, method_1_2780
BlockModel$Unbaked (DyeColor, Direction, BedPart): lambda$createBed$0, method_1_2770, method_1_2770
BlockModel$Unbaked (DyeColor, Direction): lambda$createWallBanner$0, method_1_2783, method_1_2783
BlockModel$Unbaked (DyeColor, Integer): lambda$createBanner$0, method_1_2769, method_1_2769
BlockModel$Unbaked (Direction): lambda$createPlayerWallHead$0, method_1_2779, method_1_2779
BlockModel$Unbaked (Integer): lambda$createPlayerHead$0, method_1_2778, method_1_2778
BlockModel$Unbaked (SkullBlock$Type, Direction): lambda$createMobWallHead$0, method_1_2777, method_1_2777
BlockModel$Unbaked (SkullBlock$Type, Integer): lambda$createMobHead$0, method_1_2776, method_1_2776