| public static SkullBlockEntityModel |
|
| public SkullBlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| public void |
| extractRenderState(SkullBlockEntity blockEntity, SkullBlockRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74386(class_2631 arg0, class_11972 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(SkullBlockEntity arg0, SkullBlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public void |
|
| public static void |
| submitSkull(float animationValue, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SkullModelBase model, RenderType renderType, int outlineColor, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_72958(float arg0, class_4587 arg1, class_11659 arg2, int arg3, class_5598 arg4, class_1921 arg5, int arg6, class_11683$class_11792 arg7) |
| render(float poweredTicks, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, SkullBlockEntityModel model, RenderLayer renderLayer, int outlineColor, ModelCommandRenderer$CrumblingOverlayCommand crumblingOverlay) |
|
| private RenderLayer |
|
| public static RenderLayer |
|
| public static RenderLayer |
|
| public static RenderLayer |
|
| private static AffineTransformation |
|
| private static AffineTransformation |
| createGroundTransformation(int segment) |
| method_1_2845(int arg0) |
| getGroundTransformation(int rotation) |
|
| public void |
|
| public void |
| extractRenderState(BlockEntity blockEntity, BlockEntityRenderState state, float partialTicks, Vec3 cameraPosition, ModelFeatureRenderer$CrumblingOverlay breakProgress) |
| method_74331(class_2586 arg0, class_11954 arg1, float arg2, class_243 arg3, class_11683$class_11792 arg4) |
| updateRenderState(BlockEntity arg0, BlockEntityRenderState arg1, float arg2, Vec3d arg3, ModelCommandRenderer$CrumblingOverlayCommand arg4) |
|
| public BlockEntityRenderState |
| createRenderState() |
| method_74335() |
| createRenderState() |
|
| private static SkullBlockEntityModel |
|
| private static void |
|