History - net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
RenderLayer (Identifier): getPlayerSkinRenderTypeCutout, method_1_7109, method_1_7109
26.2
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Fields
Constructors
Methods
26.1.2
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Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
OrientationMap<AffineTransformation>: TRANSFORMATIONS, field_1_2390, TRANSFORMATIONS
Constructors
Methods
void (Direction, float, float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): submitSkull, method_72958, render
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): lambda$new$1, method_65563, method_65563
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): lambda$new$0, method_65563, method_65563
void (float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): submitSkull, method_72958, render
AffineTransformation (Direction): createWallTransformation, method_1_2846, getWallTransformation
AffineTransformation (int): createGroundTransformation, method_1_2845, getGroundTransformation
1.21.11_unobfuscated
Names
net.minecraft.client.renderer.blockentity.SkullBlockRenderer
net.minecraft.class_836
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
Fields
Function<SkullBlock$SkullType, SkullBlockEntityModel>: modelByType, field_4391, models
Map<SkullBlock$SkullType, Identifier>: SKIN_BY_TYPE, field_4390, TEXTURES
PlayerSkinCache: playerSkinRenderCache, field_62253, skinCache
Constructors
(BlockEntityRendererFactory$Context)
Methods
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): createModel, method_32160, getModels
SkullBlockEntityRenderState (): createRenderState, method_74335, createRenderState
void (SkullBlockEntity, SkullBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74386, updateRenderState
void (SkullBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3577, render
void (Direction, float, float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): submitSkull, method_72958, render
RenderLayer (SkullBlock$SkullType, SkullBlockEntity): resolveSkullRenderType, method_32161, renderSkull
RenderLayer (SkullBlock$SkullType, Identifier): getSkullRenderType, method_3578, getCutoutRenderLayer
RenderLayer (Identifier): getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer
void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render
void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState
BlockEntityRenderState (): createRenderState, method_74335, createRenderState
SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): lambda$new$1, method_65563, method_65563
void (HashMap): lambda$static$0, method_3580, method_3580