History - net.minecraft.client.render.block.entity.SkullBlockEntityRenderer

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

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Fields

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Methods

26.3-snapshot-1

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Fields

Constructors

Methods

RenderLayer (Identifier): getPlayerSkinRenderTypeCutout, method_1_7109, method_1_7109

26.2

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26.1.2

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26.1.1

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26.1

Names

Fields

OrientationMap<AffineTransformation>: TRANSFORMATIONS, field_1_2390, TRANSFORMATIONS

Constructors

Methods

void (Direction, float, float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): submitSkull, method_72958, render

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): lambda$new$1, method_65563, method_65563

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): lambda$new$0, method_65563, method_65563

void (float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): submitSkull, method_72958, render

AffineTransformation (Direction): createWallTransformation, method_1_2846, getWallTransformation

AffineTransformation (int): createGroundTransformation, method_1_2845, getGroundTransformation

1.21.11_unobfuscated

Names

net.minecraft.client.renderer.blockentity.SkullBlockRenderer

net.minecraft.class_836

net.minecraft.client.render.block.entity.SkullBlockEntityRenderer

Fields

Function<SkullBlock$SkullType, SkullBlockEntityModel>: modelByType, field_4391, models

Map<SkullBlock$SkullType, Identifier>: SKIN_BY_TYPE, field_4390, TEXTURES

PlayerSkinCache: playerSkinRenderCache, field_62253, skinCache

Constructors

(BlockEntityRendererFactory$Context)

Methods

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): createModel, method_32160, getModels

SkullBlockEntityRenderState (): createRenderState, method_74335, createRenderState

void (SkullBlockEntity, SkullBlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74386, updateRenderState

void (SkullBlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3577, render

void (Direction, float, float, MatrixStack, OrderedRenderCommandQueue, int, SkullBlockEntityModel, RenderLayer, int, ModelCommandRenderer$CrumblingOverlayCommand): submitSkull, method_72958, render

RenderLayer (SkullBlock$SkullType, SkullBlockEntity): resolveSkullRenderType, method_32161, renderSkull

RenderLayer (SkullBlock$SkullType, Identifier): getSkullRenderType, method_3578, getCutoutRenderLayer

RenderLayer (Identifier): getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer

void (BlockEntityRenderState, MatrixStack, OrderedRenderCommandQueue, CameraRenderState): submit, method_3569, render

void (BlockEntity, BlockEntityRenderState, float, Vec3d, ModelCommandRenderer$CrumblingOverlayCommand): extractRenderState, method_74331, updateRenderState

BlockEntityRenderState (): createRenderState, method_74335, createRenderState

SkullBlockEntityModel (LoadedEntityModels, SkullBlock$SkullType): lambda$new$1, method_65563, method_65563

void (HashMap): lambda$static$0, method_3580, method_3580