| public void |
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| private void |
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| private void |
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| public void |
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| public void |
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| public void |
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| private void |
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| private WeatherRenderer$Piece |
| createRainColumnInstance(RandomSource random, long ticks, int x, int bottomY, int topY, int z, int lightCoords, float partialTicks) |
| method_62314(class_5819 arg0, long arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) |
| createRainPiece(Random random, long time, int x, int yMin, int yMax, int z, int light, float tickProgress) |
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| private WeatherRenderer$Piece |
| createSnowColumnInstance(RandomSource random, long ticks, int x, int bottomY, int topY, int z, int lightCoords, float partialTicks) |
| method_62321(class_5819 arg0, long arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float arg7) |
| createSnowPiece(Random random, long time, int x, int yMin, int yMax, int z, int light, float tickProgress) |
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| private void |
| prepareInstances(VertexConsumer builder, List<WeatherEffectRenderer$ColumnInstance> columns, Vec3 cameraPos, float maxAlpha, int radius, float intensity) |
| method_62318(class_4588 arg0, List<class_9976$class_9977> arg1, class_243 arg2, float arg3, int arg4, float arg5) |
| renderPieces(VertexConsumer vertexConsumer, List<WeatherRenderer$Piece> pieces, Vec3d pos, float intensity, int range, float gradient) |
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| public void |
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| private static String |
| lambda$render$0() |
| method_1_1039() |
| method_1_1039() |
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| private static String |
| lambda$uploadVertexBuffer$0() |
| method_1_4991() |
| method_1_4991() |
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