net.minecraft.block

public class ButtonBlock

extends WallMountedBlock

All mapped superinterfaces:

ToggleableFeature, ItemConvertible

net.minecraft.world.level.block.ButtonBlock
net.minecraft.class_2269
net.minecraft.block.ButtonBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
POWERED
field_10729
POWERED
private final BlockSetType
type
field_42753
blockSetType
private final int
ticksToStayPressed
field_40298
pressTicks
private final Function<BlockState, VoxelShape>
shapes
field_55743
shapeFunction

Constructor summary

ModifierConstructor
protected (BlockSetType blockSetType, int pressTicks, AbstractBlock$Settings settings)

Method summary

Modifier and TypeMethod
private Function<BlockState, VoxelShape>
makeShapes()
method_66419()
createShapeFunction()
protected VoxelShape
getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected ActionResult
useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> onHit)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
public void
press(BlockState state, Level level, BlockPos pos, Player player)
method_21845(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3)
powerOn(BlockState state, World world, BlockPos pos, PlayerEntity player)
protected void
playSound(Player player, LevelAccessor level, BlockPos pos, boolean pressed)
method_9714(class_1657 arg0, class_1936 arg1, class_2338 arg2, boolean arg3)
playClickSound(PlayerEntity player, WorldAccess world, BlockPos pos, boolean powered)
protected SoundEvent
getSound(boolean pressed)
method_9712(boolean arg0)
getClickSound(boolean powered)
protected void
affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
protected int
getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected boolean
isSignalSource(BlockState state)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
protected int
ownSignal(BlockState state, BlockGetter level, BlockPos pos)
method_1_5240(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2)
protected void
tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected void
entityInside(BlockState state, Level level, BlockPos pos, Entity entity, InsideBlockEffectApplier effectApplier, boolean isPrecise)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3, class_10774 arg4, boolean arg5)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3, EntityCollisionHandler arg4, boolean arg5)
protected void
checkPressed(BlockState state, Level level, BlockPos pos)
method_9715(class_2680 arg0, class_1937 arg1, class_2338 arg2)
tryPowerWithProjectiles(BlockState state, World world, BlockPos pos)
private void
updateNeighbours(BlockState state, Level level, BlockPos pos)
method_9713(class_2680 arg0, class_1937 arg1, class_2338 arg2)
updateNeighbors(BlockState state, World world, BlockPos pos)
protected void
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> builder)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
private static VoxelShape
lambda$makeShapes$0(Map arg0, VoxelShape arg1, VoxelShape arg2, BlockState arg3)
method_66418(Map arg0, class_265 arg1, class_265 arg2, class_2680 arg3)
method_66418(Map arg0, VoxelShape arg1, VoxelShape arg2, BlockState state)