| void |
| submit() |
| method_1_4410() |
| submit() |
|
| GpuBufferAllocator |
| transientMemory() |
| method_1_6231() |
| getGpuBufferAllocator() |
|
| RenderPassBackend |
|
| void |
| submitRenderPass() |
| method_68346() |
| closePass() |
|
| void |
| clearColorTexture(GpuTexture colorTexture, org.joml.Vector4fc clearColor) |
| method_1_1383(class_1_1231 arg0, org.joml.Vector4fc arg1) |
| clearColorTexture(GpuTexture texture, org.joml.Vector4fc clearColor) |
|
| void |
| clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth) |
| method_1_1381(class_1_1231 arg0, org.joml.Vector4fc arg1, class_1_1231 arg2, double arg3) |
| clearColorAndDepthTextures(GpuTexture colorAttachment, org.joml.Vector4fc clearColor, GpuTexture depthAttachment, double depth) |
|
| void |
| clearColorAndDepthTextures(GpuTexture colorTexture, org.joml.Vector4fc clearColor, GpuTexture depthTexture, double clearDepth, int regionX, int regionY, int regionWidth, int regionHeight) |
| method_1_1382(class_1_1231 arg0, org.joml.Vector4fc arg1, class_1_1231 arg2, double arg3, int arg4, int arg5, int arg6, int arg7) |
| clearColorAndDepthTextures(GpuTexture colorAttachment, org.joml.Vector4fc clearColor, GpuTexture depthAttachment, double depth, int scissorX, int scissorY, int scissorWidth, int scissorHeight) |
|
| void |
|
| void |
|
| void |
|
| void |
| writeToTexture(GpuTexture destination, ByteBuffer source, int mipLevel, int depthOrLayer, int destX, int destY, int width, int height) |
| method_1_1399(class_1_1231 arg0, ByteBuffer arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) |
| writeToTexture(GpuTexture target, ByteBuffer buf, int height, int mipLevel, int depth, int offsetX, int offsetY, int width) |
|
| void |
| copyBufferToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture destination, int destinationX, int destinationY, int copyWidth, int copyHeight, int mipLevel, int arrayLayer) |
| method_1_1398(class_1_1254 arg0, int arg1, int arg2, int arg3, int arg4, class_1_1231 arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11) |
| writeToTexture(GpuBufferSlice source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, GpuTexture target, int targetX, int targetY, int targetWidth, int targetHeight, int mipmap, int depthOrLayer) |
|
| void |
| copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel) |
| method_1_1385(class_1_1231 arg0, class_1_1211 arg1, long arg2, Runnable arg3, int arg4) |
| copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel) |
|
| void |
| copyTextureToBuffer(GpuTexture source, GpuBuffer destination, long offset, Runnable callback, int mipLevel, int x, int y, int width, int height) |
| method_1_1386(class_1_1231 arg0, class_1_1211 arg1, long arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| copyTextureToBuffer(GpuTexture source, GpuBuffer target, long offset, Runnable dataUploadedCallback, int mipLevel, int sourceX, int sourceY, int width, int height) |
|
| void |
| copyTextureToTexture(GpuTexture source, GpuTexture destination, int mipLevel, int destX, int destY, int sourceX, int sourceY, int width, int height) |
| method_1_1387(class_1_1231 arg0, class_1_1231 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
| copyTextureToTexture(GpuTexture source, GpuTexture target, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
|
| GpuFence |
| createFence() |
| method_1_1389() |
| createFence() |
|
| void |
|