History - com.mojang.blaze3d.systems.CommandEncoderBackend

26.3-snapshot-3

Names

com.mojang.blaze3d.systems.CommandEncoderBackend

com.mojang.renderpearl.backend.api.CommandEncoderBackend

Fields

Constructors

Methods

void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture

void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture

GpuFence (): createFence, method_1_1389, createFence

void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture

void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture

void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture

void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer

void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture

void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture

GpuFence (): createFence, method_1_1389, createFence

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, method_1_1390, createRenderPass

RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, method_1_1391, createRenderPass

boolean (): isInRenderPass, method_1_1392, isRenderPassOpen

void (GpuTexture, int): clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, method_1_1393, mapBuffer

void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, method_1_1398, writeToTexture

void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture

void (GpuTextureView): presentTexture, method_1_1394, presentTexture

GpuQuery (): timerQueryBegin, method_1_1395, timerQueryBegin

void (GpuQuery): timerQueryEnd, method_1_1396, timerQueryEnd

void (): submit, method_1_4410, submit

GpuBufferAllocator (): transientMemory, method_1_6231, getGpuBufferAllocator

RenderPassBackend (RenderPassDescription): createRenderPass, method_1_1391, createRenderPass

void (): submitRenderPass, method_68346, closePass

void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture

void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture

void (TimestampQueryPool, int): writeTimestamp, method_1_4411, writeTimestamp

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

com.mojang.blaze3d.systems.CommandEncoderBackend

net.minecraft.class_1_154

com.mojang.blaze3d.systems.CommandEncoderBackend

Fields

Constructors

Methods

RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, method_1_1390, createRenderPass

RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, method_1_1391, createRenderPass

boolean (): isInRenderPass, method_1_1392, isRenderPassOpen

void (GpuTexture, int): clearColorTexture, method_1_1383, clearColorTexture

void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures

void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures

void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture

void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer

GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, method_1_1393, mapBuffer

void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer

void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, method_1_1398, writeToTexture

void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture

void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer

void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture

void (GpuTextureView): presentTexture, method_1_1394, presentTexture

GpuFence (): createFence, method_1_1389, createFence

GpuQuery (): timerQueryBegin, method_1_1395, timerQueryBegin

void (GpuQuery): timerQueryEnd, method_1_1396, timerQueryEnd