History - com.mojang.blaze3d.systems.CommandEncoderBackend
26.3-snapshot-3
Names
com.mojang.blaze3d.systems.CommandEncoderBackend
com.mojang.renderpearl.backend.api.CommandEncoderBackend
Fields
Constructors
Methods
void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture
GpuFence (): createFence, method_1_1389, createFence
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture
GpuFence (): createFence, method_1_1389, createFence
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, method_1_1390, createRenderPass
RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, method_1_1391, createRenderPass
boolean (): isInRenderPass, method_1_1392, isRenderPassOpen
void (GpuTexture, int): clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, method_1_1393, mapBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, method_1_1398, writeToTexture
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture
void (GpuTextureView): presentTexture, method_1_1394, presentTexture
GpuQuery (): timerQueryBegin, method_1_1395, timerQueryBegin
void (GpuQuery): timerQueryEnd, method_1_1396, timerQueryEnd
void (): submit, method_1_4410, submit
GpuBufferAllocator (): transientMemory, method_1_6231, getGpuBufferAllocator
RenderPassBackend (RenderPassDescription): createRenderPass, method_1_1391, createRenderPass
void (): submitRenderPass, method_68346, closePass
void (GpuTexture, org.joml.Vector4fc): clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, org.joml.Vector4fc, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, ByteBuffer, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture
void (GpuBufferSlice, int, int, int, int, GpuTexture, int, int, int, int, int, int): copyBufferToTexture, method_1_1398, writeToTexture
void (TimestampQueryPool, int): writeTimestamp, method_1_4411, writeTimestamp
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
com.mojang.blaze3d.systems.CommandEncoderBackend
net.minecraft.class_1_154
com.mojang.blaze3d.systems.CommandEncoderBackend
Fields
Constructors
Methods
RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt): createRenderPass, method_1_1390, createRenderPass
RenderPassBackend (Supplier<String>, GpuTextureView, OptionalInt, GpuTextureView, OptionalDouble): createRenderPass, method_1_1391, createRenderPass
boolean (): isInRenderPass, method_1_1392, isRenderPassOpen
void (GpuTexture, int): clearColorTexture, method_1_1383, clearColorTexture
void (GpuTexture, int, GpuTexture, double): clearColorAndDepthTextures, method_1_1381, clearColorAndDepthTextures
void (GpuTexture, int, GpuTexture, double, int, int, int, int): clearColorAndDepthTextures, method_1_1382, clearColorAndDepthTextures
void (GpuTexture, double): clearDepthTexture, method_1_1384, clearDepthTexture
void (GpuBufferSlice, ByteBuffer): writeToBuffer, method_1_1397, writeToBuffer
GpuBuffer$MappedView (GpuBufferSlice, boolean, boolean): mapBuffer, method_1_1393, mapBuffer
void (GpuBufferSlice, GpuBufferSlice): copyToBuffer, method_1_1388, copyToBuffer
void (GpuTexture, NativeImage, int, int, int, int, int, int, int, int): writeToTexture, method_1_1398, writeToTexture
void (GpuTexture, ByteBuffer, NativeImage$Format, int, int, int, int, int, int): writeToTexture, method_1_1399, writeToTexture
void (GpuTexture, GpuBuffer, long, Runnable, int): copyTextureToBuffer, method_1_1385, copyTextureToBuffer
void (GpuTexture, GpuBuffer, long, Runnable, int, int, int, int, int): copyTextureToBuffer, method_1_1386, copyTextureToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): copyTextureToTexture, method_1_1387, copyTextureToTexture
void (GpuTextureView): presentTexture, method_1_1394, presentTexture
GpuFence (): createFence, method_1_1389, createFence
GpuQuery (): timerQueryBegin, method_1_1395, timerQueryBegin
void (GpuQuery): timerQueryEnd, method_1_1396, timerQueryEnd