net.minecraft.client.render.entity.model

public class ZombieVillagerEntityModel<S extends ZombieVillagerRenderState>

extends BipedEntityModel<S> implements ModelWithHat<S>

All mapped superinterfaces:

ModelWithArms, ModelWithHead, ModelWithHat

net.minecraft.client.model.monster.zombie.ZombieVillagerModel
net.minecraft.class_619
net.minecraft.client.render.entity.model.ZombieVillagerEntityModel

Constructor summary

ModifierConstructor
public (ModelPart root)

Method summary

Modifier and TypeMethod
public static TexturedModelData
createBodyLayer()
method_32070()
getTexturedModelData()
public static TexturedModelData
createNoHatLayer()
method_72883()
getNoHatTexturedModelData()
public static EquipmentModelData<TexturedModelData>
createArmorLayerSet(CubeDeformation innerDeformation, CubeDeformation outerDeformation)
method_72879(class_5605 arg0, class_5605 arg1)
getEquipmentModelData(Dilation hatDilation, Dilation armorDilation)
private static ModelData
createBaseArmorMesh(CubeDeformation g)
method_32069(class_5605 arg0)
getArmorTexturedModelData(Dilation dilation)
public void
setupAnim(S state)
method_17135(S arg0)
setAngles(S arg0)
public void
translateToArms(ZombieVillagerRenderState state, PoseStack outputPoseStack)
method_72881(class_10087 arg0, class_4587 arg1)
rotateArms(ZombieVillagerRenderState arg0, MatrixStack arg1)
public void
setupAnim(HumanoidRenderState state)
method_17087(class_10034 arg0)
setAngles(BipedEntityRenderState arg0)
public void
setupAnim(Object state)
method_2819(Object arg0)
setAngles(Object arg0)
public void
translateToArms(EntityRenderState state, PoseStack outputPoseStack)
method_65191(class_10017 arg0, class_4587 arg1)
rotateArms(EntityRenderState arg0, MatrixStack arg1)
private static TexturedModelData
lambda$createArmorLayerSet$0(MeshDefinition arg0)
method_72880(class_5609 arg0)
method_72880(ModelData modelData)
private static ModelData
lambda$createNoHatLayer$0(MeshDefinition arg0)
method_72882(class_5609 arg0)
method_72882(ModelData data)