History - net.minecraft.client.render.entity.model.ZombieVillagerEntityModel

26.3-snapshot-3

Names

Fields

Constructors

Methods

26.3-snapshot-2

Names

Fields

Constructors

Methods

26.3-snapshot-1

Names

Fields

Constructors

Methods

26.2

Names

Fields

Constructors

Methods

26.1.2

Names

Fields

Constructors

Methods

26.1.1

Names

Fields

Constructors

Methods

26.1

Names

Fields

Constructors

Methods

TexturedModelData (): createNoHatLayer, method_72883, getTexturedModelDataWithoutHead

TexturedModelData (): createNoHatLayer, method_72883, getNoHatTexturedModelData

TexturedModelData (ModelData): lambda$createArmorLayerSet$1, method_72880, method_72880

TexturedModelData (ModelData): lambda$createArmorLayerSet$0, method_72880, method_72880

1.21.11_unobfuscated

Names

net.minecraft.client.model.monster.zombie.ZombieVillagerModel

net.minecraft.class_619

net.minecraft.client.render.entity.model.ZombieVillagerEntityModel

Fields

Constructors

(ModelPart)

Methods

TexturedModelData (): createBodyLayer, method_32070, getTexturedModelData

TexturedModelData (): createNoHatLayer, method_72883, getTexturedModelDataWithoutHead

EquipmentModelData<TexturedModelData> (Dilation, Dilation): createArmorLayerSet, method_72879, getEquipmentModelData

ModelData (Dilation): createBaseArmorMesh, method_32069, getArmorTexturedModelData

void (S): setupAnim, method_17135, setAngles

void (ZombieVillagerRenderState, MatrixStack): translateToArms, method_72881, rotateArms

void (BipedEntityRenderState): setupAnim, method_17087, setAngles

void (Object): setupAnim, method_2819, setAngles

void (EntityRenderState, MatrixStack): translateToArms, method_65191, rotateArms

TexturedModelData (ModelData): lambda$createArmorLayerSet$1, method_72880, method_72880

ModelData (ModelData): lambda$createNoHatLayer$0, method_72882, method_72882