History - net.minecraft.client.render.entity.model.ZombieVillagerEntityModel
26.3-snapshot-3
Names
Fields
Constructors
Methods
26.3-snapshot-2
Names
Fields
Constructors
Methods
26.3-snapshot-1
Names
Fields
Constructors
Methods
26.2
Names
Fields
Constructors
Methods
26.1.2
Names
Fields
Constructors
Methods
26.1.1
Names
Fields
Constructors
Methods
26.1
Names
Fields
Constructors
Methods
TexturedModelData (): createNoHatLayer, method_72883, getTexturedModelDataWithoutHead
TexturedModelData (): createNoHatLayer, method_72883, getNoHatTexturedModelData
TexturedModelData (ModelData): lambda$createArmorLayerSet$1, method_72880, method_72880
TexturedModelData (ModelData): lambda$createArmorLayerSet$0, method_72880, method_72880
1.21.11_unobfuscated
Names
net.minecraft.client.model.monster.zombie.ZombieVillagerModel
net.minecraft.class_619
net.minecraft.client.render.entity.model.ZombieVillagerEntityModel
Fields
Constructors
Methods
TexturedModelData (): createBodyLayer, method_32070, getTexturedModelData
TexturedModelData (): createNoHatLayer, method_72883, getTexturedModelDataWithoutHead
EquipmentModelData<TexturedModelData> (Dilation, Dilation): createArmorLayerSet, method_72879, getEquipmentModelData
ModelData (Dilation): createBaseArmorMesh, method_32069, getArmorTexturedModelData
void (S): setupAnim, method_17135, setAngles
void (ZombieVillagerRenderState, MatrixStack): translateToArms, method_72881, rotateArms
void (BipedEntityRenderState): setupAnim, method_17087, setAngles
void (Object): setupAnim, method_2819, setAngles
void (EntityRenderState, MatrixStack): translateToArms, method_65191, rotateArms
TexturedModelData (ModelData): lambda$createArmorLayerSet$1, method_72880, method_72880
ModelData (ModelData): lambda$createNoHatLayer$0, method_72882, method_72882